Best Yanma Raid Counters

Raid Battles

Find the best counters for defeating Yanma in Pokémon GO. Here are the top 100 Yanma counters, including moves, DPS, TDO, faints, and time to win.

Yanma CP range from Raids

Yanma can be caught with the following Combat Power after being defeated in Raids:

  • From 785 CP to 840 CP, with no weather boost
  • From 981 CP to 1050 CP with Rain and Windy weather boost

Yanma weaknesses

Yanma type chart

When fighting Yanma, keep in mind the that Bug and Flying-type Pokémon are weak to Rock, Electric, Fire, Flying, and Ice-type moves. They take reduced damage from Bug, Fighting, Grass, and Ground-type moves.

Yanma takes increased damage from:Yanma takes increased damage from:
+156.0%
  • Rock
+60.0%
  • Electric
  • Fire
  • Flying
  • Ice
Yanma takes reduced damage from:Yanma takes reduced damage from:
-37.5%
  • Bug
-60.9%
  • Fighting
  • Grass
-75.6%
  • Ground

Best move-types and best weather for defeating Yanma

Move-typeUsage (%)Weather
Rock270.0%
  • partlyCloudyPartly Cloudy
Fire50.0%
  • sunnySunny
Flying43.3%
  • windyWindy
Electric16.7%
  • rainRain
Normal10.0%
  • partlyCloudyPartly Cloudy
Ice6.7%
  • snowSnow
Bug3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Yanma in Raid Battles. Whether you're looking for the best counters to take Yanma down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Yanma counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.