Jumpluff best moveset in Pokémon GO

Moves

Jumpluff's best moveset in Pokémon GO is Fairy Wind and Solar Beam, with 8.07 damage per second, and it can deal 217.4 damage before Jumpluff faints. This is true when battling in neutral weather.

Best moves for Jumpluff are:
DPS8.07
TDO217.45
Score18.4
Boosted by
  • cloudy
  • sunny

All Jumpluff movesets ranked

Here is a complete list of Jumpluff movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FairyFairy Wind GrassSolar Beam 8.07217.418.4
      2.BugInfestation GrassSolar Beam 7.82210.717.8
      3.GrassBullet Seed GrassSolar Beam 7.75208.717.7
      4.FairyFairy Wind FlyingAcrobatics *7.36198.316.8
      5.BugInfestation FlyingAcrobatics *7.08190.516.1
      6.FairyFairy Wind FairyDazzling Gleam 7.00188.515.9
      7.FairyFairy Wind FlyingAerial Ace 6.99188.315.9
      8.FairyFairy Wind GrassEnergy Ball 6.99188.215.9
      9.GrassBullet Seed FlyingAcrobatics *6.98188.015.9
      10.BugInfestation FlyingAerial Ace 6.85184.415.6
      11.BugInfestation FairyDazzling Gleam 6.85184.415.6
      12.BugInfestation GrassEnergy Ball 6.84184.315.6
      1 of 2

      Jumpluff fast moves guide

      Moves

      Moves

      BugInfestation10Damage14Energy
      Toggle more information for move: Infestation
      Type effectiveness chart
      • 160.0%
        • Grass
        • Psychic
        • Dark
      • 62.5%
        • Fighting
        • Flying
        • Poison
        • Ghost
        • Steel
        • Fire
        • Fairy
      Gym and Raid Battles
      Damage10
      Energy14
      Weather boost
      • rainRainy
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage6
      Energy12

      Effects
      Infestation has no special effects.
      See Infestation details page ↗
      GrassBullet Seed8Damage14Energy
      Toggle more information for move: Bullet Seed
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Water
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Steel
        • Fire
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage8
      Energy14
      Weather boost
      • sunnySunny
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage5
      Energy13

      Effects
      Bullet Seed has no special effects.
      See Bullet Seed details page ↗
      FairyFairy Wind9Damage13Energy
      Toggle more information for move: Fairy Wind
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Dragon
        • Dark
      • 62.5%
        • Poison
        • Steel
        • Fire
      Gym and Raid Battles
      Damage9
      Energy13
      Weather boost
      • cloudyCloudy
      Duration1.0s
      Damage window0.6s - 1.0s
      Trainer Battles
      Damage3
      Energy9

      Effects
      Fairy Wind has no special effects.
      See Fairy Wind details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      87.271412.731.1s5131.674.332s
      99.281313.401.0s391.504.501s
      109.091412.731.1s6122.004.002s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Jumpluff's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Bug×1.0×0.6×0.6×0.6×1.0×1.0×1.0×0.6×0.6×0.6×1.0×1.6×1.0×1.6×1.0×1.0×1.6×0.6
      Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
      Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0

      Jumpluff charge moves guide

      Moves

      Jumpluff has access to 5 Charge moves (Aerial Ace, Dazzling Gleam, Solar Beam, Energy Ball, and Acrobatics), which cover Flying, Fairy, and Grass-type attacks. When using Aerial Ace, Solar Beam, Energy Ball, and Acrobatics you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      FlyingAerial Ace55Damage33Energy
      Toggle more information for move: Aerial Ace
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Bug
        • Grass
      • 62.5%
        • Rock
        • Steel
        • Electric
      Gym and Raid Battles
      Damage55
      Energy33
      Weather boost
      • windyWindy
      Duration2.4s
      Damage window1.9s - 2.2s
      Trainer Battles
      Damage55
      Energy40

      Effects
      Aerial Ace has no special effects.
      See Aerial Ace details page ↗
      FairyDazzling Gleam100Damage50Energy
      Toggle more information for move: Dazzling Gleam
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Dragon
        • Dark
      • 62.5%
        • Poison
        • Steel
        • Fire
      Gym and Raid Battles
      Damage100
      Energy50
      Weather boost
      • cloudyCloudy
      Duration3.5s
      Damage window2.1s - 3.3s
      Trainer Battles
      Damage110
      Energy70

      Effects
      Dazzling Gleam has no special effects.
      See Dazzling Gleam details page ↗
      GrassSolar Beam180Damage100Energy
      Toggle more information for move: Solar Beam
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Water
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Steel
        • Fire
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage180
      Energy100
      Weather boost
      • sunnySunny
      Duration4.9s
      Damage window2.7s - 4.7s
      Trainer Battles
      Damage150
      Energy80

      Effects
      Solar Beam has no special effects.
      See Solar Beam details page ↗
      GrassEnergy Ball90Damage50Energy
      Toggle more information for move: Energy Ball
      Type effectiveness chart
      • 160.0%
        • Ground
        • Rock
        • Water
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Steel
        • Fire
        • Grass
        • Dragon
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • sunnySunny
      Duration3.9s
      Damage window3.0s - 3.8s
      Trainer Battles
      Damage90
      Energy55

      Effects
      Special effectsSpecial

      Energy Ball has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      See Energy Ball details page ↗
      FlyingAcrobatics *100Damage100Energy
      Toggle more information for move: Acrobatics
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Bug
        • Grass
      • 62.5%
        • Rock
        • Steel
        • Electric
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • windyWindy
      Duration2.0s
      Damage window0.6s - 1.7s
      Trainer Battles
      Damage110
      Energy60

      Effects
      Acrobatics has no special effects.
      See Acrobatics details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      10050.001001.832.0s110601.83
      5522.92331.382.4s55401.38
      10028.57501.573.5s110701.57
      Special effectsSpecial

      Energy Ball has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%
      9023.08501.643.9s90551.64
      18036.731001.884.9s150801.88

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Energy Ball has a 10.0% chance to:

      • Decrease Target's Defense by 20.0%

      Jumpluff's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
      Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0
      Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0