Shadow Hitmonchan's Fast Attacks Guide

Moves

Moves

Shadow Hitmonchan has access to 3 Fast Attacks (Bullet Punch, Rock Smash, and Counter), which cover Steel and Fighting-type attacks. When using Rock Smash and Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

SteelBullet PunchDamage10Energy11Duration1.0s
Toggle more information for move: Bullet Punch
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage10
Energy11
Weather boost
  • snowSnow
Duration1.0s
Damage window0.4s - 1.0s
Trainer Battles
Damage8
Energy7

Effects
Bullet Punch has no special effects.
See Bullet Punch details page ↗
FightingRock Smash *Damage17Energy12Duration1.5s
Toggle more information for move: Rock Smash
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage17
Energy12
Weather boost
  • cloudyCloudy
Duration1.5s
Damage window0.8s - 1.0s
Trainer Battles
Damage9
Energy7

Effects
Rock Smash has no special effects.
See Rock Smash details page ↗
FightingCounterDamage13Energy9Duration1.0s
Toggle more information for move: Counter
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage13
Energy9
Weather boost
  • cloudyCloudy
Duration1.0s
Damage window0.8s - 1.0s
Trainer Battles
Damage8
Energy6

Effects
Counter has no special effects.
See Counter details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1010.001111.001.0s87-
1313.0099.001.0s86-
1711.33128.001.5s97-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Shadow Hitmonchan's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

Shadow Hitmonchan's Charge Attacks Guide

Moves

Moves

Shadow Hitmonchan has access to 7 Charge Attacks (Ice Punch, Thunder Punch, Fire Punch, Brick Break, Close Combat, Power-Up Punch, and Frustration), which cover Ice, Electric, Fire, Fighting, and Normal-type attacks. When using Brick Break, Close Combat, and Power-Up Punch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

IceIce PunchDamage50Energy33Duration2.0s
Toggle more information for move: Ice Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • snowSnow
Duration2.0s
Damage window1.4s - 1.7s
Trainer Battles
Damage60
Energy40

Effects
Ice Punch has no special effects.
See Ice Punch details page ↗
ElectricThunder PunchDamage50Energy33Duration2.0s
Toggle more information for move: Thunder Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • rainRain
Duration2.0s
Damage window1.9s - 1.8s
Trainer Battles
Damage60
Energy40

Effects
Thunder Punch has no special effects.
See Thunder Punch details page ↗
FireFire PunchDamage50Energy33Duration2.0s
Toggle more information for move: Fire Punch
Type effectiveness chart
  • 160.0%
    • BugBug
    • SteelSteel
    • GrassGrass
    • IceIce
  • 62.5%
    • RockRock
    • FireFire
    • WaterWater
    • DragonDragon
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • sunnySunny
Duration2.0s
Damage window1.3s - 1.7s
Trainer Battles
Damage60
Energy40

Effects
Fire Punch has no special effects.
See Fire Punch details page ↗
FightingBrick Break *Damage40Energy33Duration1.5s
Toggle more information for move: Brick Break
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage40
Energy33
Weather boost
  • cloudyCloudy
Duration1.5s
Damage window0.7s - 1.3s
Trainer Battles
Damage40
Energy40

Effects
Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
See Brick Break details page ↗
FightingClose CombatDamage105Energy100Duration2.5s
Toggle more information for move: Close Combat
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage105
Energy100
Weather boost
  • cloudyCloudy
Duration2.5s
Damage window1.2s - 2.5s
Trainer Battles
Damage100
Energy45

Effects
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
See Close Combat details page ↗
FightingPower-Up PunchDamage50Energy33Duration2.0s
Toggle more information for move: Power-Up Punch
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • cloudyCloudy
Duration2.0s
Damage window1.7s - 1.9s
Trainer Battles
Damage20
Energy35

Effects
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
See Power-Up Punch details page ↗
NormalFrustrationDamage10Energy33Duration2.0s
Toggle more information for move: Frustration
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage10
Energy33
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.0s
Damage window1.0s - 1.8s
Trainer Battles
Damage10
Energy70

Effects
Frustration has no special effects.
See Frustration details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
4026.6733-1.5s4040-
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
10542.00100-2.5s10045-
5025.0033-2.0s6040-
105.0033-2.0s1070-
5025.0033-2.0s6040-
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
5025.0033-2.0s2035-
5025.0033-2.0s6040-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%

Shadow Hitmonchan's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Fire×1.0×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6×0.6×1.6×1.0×1.0×1.6×0.6×1.0×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0