Shadow Hitmonchan's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 11.65 | 145.8 | 9.7 |
2. | ![]() | ![]() | 11.52 | 144.2 | 9.6 |
3. | ![]() | ![]() | 11.27 | 141.0 | 9.4 |
4. | ![]() | ![]() | 10.72 | 134.1 | 9.0 |
5. | ![]() | ![]() | 10.72 | 134.1 | 9.0 |
6. | ![]() | ![]() | 10.72 | 134.1 | 9.0 |
7. | ![]() | ![]() | 10.54 | 131.9 | 8.8 |
8. | ![]() | ![]() | 10.33 | 129.3 | 8.6 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 11.65 | 145.8 | 9.7 |
2. | ![]() | ![]() | 11.52 | 144.2 | 9.6 |
3. | ![]() | ![]() | 11.27 | 141.0 | 9.4 |
4. | ![]() | ![]() | 10.72 | 134.1 | 9.0 |
5. | ![]() | ![]() | 10.72 | 134.1 | 9.0 |
6. | ![]() | ![]() | 10.72 | 134.1 | 9.0 |
7. | ![]() | ![]() | 10.54 | 131.9 | 8.8 |
8. | ![]() | ![]() | 10.33 | 129.3 | 8.6 |
Shadow Hitmonchan has access to 3 Fast Attacks (Bullet Punch, Rock Smash, and Counter), which cover Steel and Fighting-type attacks. When using Rock Smash and Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 10 |
---|---|
Energy | 11 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.4s - 1.0s |
Damage | 8 |
---|---|
Energy | 7 |
Damage | 17 |
---|---|
Energy | 12 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.8s - 1.0s |
Damage | 9 |
---|---|
Energy | 7 |
Damage | 13 |
---|---|
Energy | 9 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 1.0s |
Damage | 8 |
---|---|
Energy | 6 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
10 | 10.00 | 11 | 11.00 | 1.0s | 8 | 7 | - | |||
13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
17 | 11.33 | 12 | 8.00 | 1.5s | 9 | 7 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Shadow Hitmonchan has access to 7 Charge Attacks (Ice Punch, Thunder Punch, Fire Punch, Brick Break, Close Combat, Power-Up Punch, and Frustration), which cover Ice, Electric, Fire, Fighting, and Normal-type attacks. When using Brick Break, Close Combat, and Power-Up Punch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.4s - 1.7s |
Damage | 60 |
---|---|
Energy | 40 |
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.9s - 1.8s |
Damage | 60 |
---|---|
Energy | 40 |
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.3s - 1.7s |
Damage | 60 |
---|---|
Energy | 40 |
Damage | 40 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.7s - 1.3s |
Damage | 40 |
---|---|
Energy | 40 |
Brick Break has a 100.0% chance to:
Damage | 105 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.2s - 2.5s |
Damage | 100 |
---|---|
Energy | 45 |
Close Combat has a 100.0% chance to:
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.7s - 1.9s |
Damage | 20 |
---|---|
Energy | 35 |
Power-Up Punch has a 100.0% chance to:
Damage | 10 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.0s - 1.8s |
Damage | 10 |
---|---|
Energy | 70 |
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 40 | 26.67 | 33 | - | 1.5s | 40 | 40 | - |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 20 | 35 | - |
50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Brick Break has a 100.0% chance to:
Close Combat has a 100.0% chance to:
Power-Up Punch has a 100.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |