Crabominable's Fast Attacks Guide

Moves

Moves

Crabominable has access to 2 Fast Attacks (Bubble and Rock Smash), which cover Water and Fighting-type attacks. When using Rock Smash you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

WaterBubbleDamage12Energy14Duration1.2s
Toggle more information for move: Bubble
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage12
Energy14
Weather boost
  • rainRain
Duration1.2s
Damage window0.8s - 1.0s
Trainer Battles
Damage8
Energy11

Effects
Bubble has no special effects.
See Bubble details page ↗
FightingRock SmashDamage15Energy10Duration1.3s
Toggle more information for move: Rock Smash
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage15
Energy10
Weather boost
  • cloudyCloudy
Duration1.3s
Damage window0.6s - 0.8s
Trainer Battles
Damage9
Energy7

Effects
Rock Smash has no special effects.
See Rock Smash details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1210.001411.671.2s811-
1511.54107.691.3s97-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Crabominable's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

Crabominable's Charge Attacks Guide

Moves

Moves

Crabominable has access to 5 Charge Attacks (Ice Punch, Brick Break, Crabhammer, Power-Up Punch, and Payback), which cover Ice, Fighting, Water, and Dark-type attacks. When using Ice Punch, Brick Break, and Power-Up Punch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

IceIce PunchDamage50Energy33Duration1.9s
Toggle more information for move: Ice Punch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • GroundGround
    • GrassGrass
    • DragonDragon
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • IceIce
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • snowSnow
Duration1.9s
Damage window1.3s - 1.6s
Trainer Battles
Damage55
Energy40

Effects
Ice Punch has no special effects.
See Ice Punch details page ↗
FightingBrick BreakDamage40Energy33Duration1.6s
Toggle more information for move: Brick Break
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage40
Energy33
Weather boost
  • cloudyCloudy
Duration1.6s
Damage window0.8s - 1.4s
Trainer Battles
Damage40
Energy40

Effects
Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
See Brick Break details page ↗
WaterCrabhammerDamage85Energy50Duration1.9s
Toggle more information for move: Crabhammer
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • FireFire
  • 62.5%
    • WaterWater
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage85
Energy50
Weather boost
  • rainRain
Duration1.9s
Damage window1.5s - 1.8s
Trainer Battles
Damage85
Energy50

Effects
Special effectsSpecial

Crabhammer has a 12.5% chance to:

  • Increase User's Attack by 50.0%
See Crabhammer details page ↗
FightingPower-Up PunchDamage50Energy33Duration2.0s
Toggle more information for move: Power-Up Punch
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage50
Energy33
Weather boost
  • cloudyCloudy
Duration2.0s
Damage window1.7s - 1.9s
Trainer Battles
Damage20
Energy35

Effects
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
See Power-Up Punch details page ↗
DarkPaybackDamage100Energy100Duration2.2s
Toggle more information for move: Payback
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage100
Energy100
Weather boost
  • fogFog
Duration2.2s
Damage window1.1s - 2.0s
Trainer Battles
Damage110
Energy60

Effects
Payback has no special effects.
See Payback details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
4025.0033-1.6s4040-
Special effectsSpecial

Crabhammer has a 12.5% chance to:

  • Increase User's Attack by 50.0%
8544.7450-1.9s8550-
5026.3233-1.9s5540-
10045.45100-2.2s11060-
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%
5025.0033-2.0s2035-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Brick Break has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
Special effectsSpecial

Crabhammer has a 12.5% chance to:

  • Increase User's Attack by 50.0%
Special effectsSpecial

Power-Up Punch has a 100.0% chance to:

  • Increase User's Attack by 25.0%

Crabominable's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ice×1.0×1.0×1.6×1.0×1.6×1.0×1.0×1.0×0.6×0.6×0.6×1.6×1.0×1.0×0.6×1.6×1.0×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
Water×1.0×1.0×1.0×1.0×1.6×1.6×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6