Tangrowth Great, Ultra & Master League PvP Guide

See where Tangrowth shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Tangrowth takes increased damage from:Tangrowth takes increased damage from:
+60.0%
  • BugBug
  • FireFire
  • FlyingFlying
  • IceIce
  • PoisonPoison
Tangrowth takes reduced damage from:Tangrowth takes reduced damage from:
-37.5%
  • ElectricElectric
  • GrassGrass
  • GroundGround
  • WaterWater

Tangrowth in Great League

Great League League icon

Tangrowth is ranked 652 out of 1143 Pokémon eligible for the Great League. Tangrowth's best Great League moves are Vine Whip, Power Whip, and Rock Slide. Tangrowth's best IVs for the Great League are 1/15/15, available at level 18.5 and 1500 CP.

TierBest IVsCP
C Tier#652
  • 1ATK
  • 15DEF
  • 15STA
Level 18.5
1500 CP
ATKDEFHP
119 ATK114 DEF137 HP

Best Moveset

Fast MoveGrassVine Whip Fast Charge
Charged Move 1GrassPower Whip General
Charged Move 2RockRock Slide General

Compare All Tangrowth PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
GrassVine Whip Fast ChargeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
6s (6)61
GrassVine Whip Fast ChargeRockRock Slide General6s (6)70
GrassVine Whip Fast ChargePoisonSludge Bomb General7s (7)75
GrassVine Whip Fast ChargeGrassSolar Beam Nuke10s (10)149
GrassVine Whip Fast ChargeGrassPower Whip General7s (7)91
BugInfestation Fast ChargeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
6s (4)53
BugInfestation Fast ChargeRockRock Slide General6s (4)61
BugInfestation Fast ChargePoisonSludge Bomb General8s (5)66
BugInfestation Fast ChargeGrassSolar Beam Nuke11s (7)135
BugInfestation Fast ChargeGrassPower Whip General8s (5)82

Tangrowth PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
GrassVine Whip Fast Charge2.504.00581s
BugInfestation Fast Charge2.004.006122s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Tangrowth PvP Charged Moves

Name
DPE 🔽
PWR
ENG
GrassSolar Beam Nuke1.8815080
GrassPower Whip General1.809050
RockRock Slide General1.677545
PoisonSludge Bomb General1.608050
RockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
1.336045

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Tangrowth PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Tangrowth PvP Guide: Great, Ultra & Master League | Pokémon GO