Tangrowth's Fast Attacks Guide

Moves

Moves

Tangrowth has access to 2 Fast Attacks (Vine Whip and Infestation), which cover Grass and Bug-type attacks. When using Vine Whip you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GrassVine WhipDamage7Energy6Duration0.6s
Toggle more information for move: Vine Whip
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • WaterWater
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • SteelSteel
    • FireFire
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage7
Energy6
Weather boost
  • sunnySunny
Duration0.6s
Damage window0.3s - 0.6s
Trainer Battles
Damage5
Energy8

Effects
Vine Whip has no special effects.
See Vine Whip details page ↗
BugInfestationDamage10Energy14Duration1.1s
Toggle more information for move: Infestation
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • PsychicPsychic
    • DarkDark
  • 62.5%
    • FightingFighting
    • FlyingFlying
    • PoisonPoison
    • GhostGhost
    • SteelSteel
    • FireFire
    • FairyFairy
Gym and Raid Battles
Damage10
Energy14
Weather boost
  • rainRain
Duration1.1s
Damage window0.8s - 1.1s
Trainer Battles
Damage6
Energy12

Effects
Infestation has no special effects.
See Infestation details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
109.091412.731.1s612-
711.67610.000.6s58-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Tangrowth's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Bug×1.0×0.6×0.6×0.6×1.0×1.0×1.0×0.6×0.6×0.6×1.0×1.6×1.0×1.6×1.0×1.0×1.6×0.6

Tangrowth's Charge Attacks Guide

Moves

Moves

Tangrowth has access to 5 Charge Attacks (Ancient Power, Rock Slide, Sludge Bomb, Solar Beam, and Power Whip), which cover Rock, Poison, and Grass-type attacks. When using Solar Beam and Power Whip you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

RockAncient PowerDamage70Energy33Duration3.5s
Toggle more information for move: Ancient Power
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage70
Energy33
Weather boost
  • partlyCloudyPartly Cloudy
Duration3.5s
Damage window2.9s - 3.1s
Trainer Battles
Damage60
Energy45

Effects
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
See Ancient Power details page ↗
RockRock SlideDamage80Energy50Duration2.7s
Toggle more information for move: Rock Slide
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.7s
Damage window1.5s - 2.6s
Trainer Battles
Damage65
Energy45

Effects
Rock Slide has no special effects.
See Rock Slide details page ↗
PoisonSludge BombDamage80Energy50Duration2.3s
Toggle more information for move: Sludge Bomb
Type effectiveness chart
  • 160.0%
    • GrassGrass
    • FairyFairy
  • 62.5%
    • PoisonPoison
    • GroundGround
    • RockRock
    • GhostGhost
  • 39.1%
    • SteelSteel
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • cloudyCloudy
Duration2.3s
Damage window1.1s - 2.1s
Trainer Battles
Damage80
Energy50

Effects
Sludge Bomb has no special effects.
See Sludge Bomb details page ↗
GrassSolar BeamDamage180Energy100Duration4.9s
Toggle more information for move: Solar Beam
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • WaterWater
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • SteelSteel
    • FireFire
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage180
Energy100
Weather boost
  • sunnySunny
Duration4.9s
Damage window2.7s - 4.7s
Trainer Battles
Damage150
Energy80

Effects
Solar Beam has no special effects.
See Solar Beam details page ↗
GrassPower WhipDamage90Energy50Duration2.6s
Toggle more information for move: Power Whip
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • WaterWater
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • SteelSteel
    • FireFire
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • sunnySunny
Duration2.6s
Damage window1.3s - 2.4s
Trainer Battles
Damage90
Energy50

Effects
Power Whip has no special effects.
See Power Whip details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
7020.0033-3.5s6045-
9034.6250-2.6s9050-
8029.6350-2.7s6545-
8034.7850-2.3s8050-
18036.73100-4.9s15080-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%

Tangrowth's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
Poison×1.0×1.0×1.0×0.6×0.6×0.6×1.0×0.6×0.4×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6
Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0