Shadow Magnezone's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 17.61 | 248.0 | 31.2 |
2. | ![]() | ![]() | 17.42 | 245.4 | 30.8 |
3. | ![]() | ![]() | 17.42 | 245.4 | 30.8 |
4. | ![]() | ![]() | 17.28 | 243.4 | 30.6 |
5. | ![]() | ![]() | 15.16 | 213.6 | 26.9 |
6. | ![]() | ![]() | 15.16 | 213.6 | 26.9 |
7. | ![]() | ![]() | 15.10 | 212.7 | 26.7 |
8. | ![]() | ![]() | 14.72 | 207.4 | 26.1 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 17.61 | 248.0 | 31.2 |
2. | ![]() | ![]() | 17.42 | 245.4 | 30.8 |
3. | ![]() | ![]() | 17.42 | 245.4 | 30.8 |
4. | ![]() | ![]() | 17.28 | 243.4 | 30.6 |
5. | ![]() | ![]() | 15.16 | 213.6 | 26.9 |
6. | ![]() | ![]() | 15.16 | 213.6 | 26.9 |
7. | ![]() | ![]() | 15.10 | 212.7 | 26.7 |
8. | ![]() | ![]() | 14.72 | 207.4 | 26.1 |
Shadow Magnezone has access to 4 Fast Attacks (Spark, Charge Beam, Volt Switch, and Metal Sound), which cover Electric and Steel-type attacks. When using Spark, Charge Beam, Volt Switch, and Metal Sound you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 4 |
---|---|
Energy | 6 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.1s - 0.5s |
Damage | 5 |
---|---|
Energy | 7 |
Damage | 7 |
---|---|
Energy | 14 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 0.9s |
Damage | 5 |
---|---|
Energy | 11 |
Damage | 13 |
---|---|
Energy | 20 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.6s - 0.8s |
Damage | 12 |
---|---|
Energy | 16 |
Damage | 4 |
---|---|
Energy | 6 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.2s - 0.7s |
Damage | 3 |
---|---|
Energy | 8 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
7 | 7.00 | 14 | 14.00 | 1.0s | 5 | 11 | - | |||
4 | 8.00 | 6 | 12.00 | 0.5s | 3 | 8 | - | |||
4 | 8.00 | 6 | 12.00 | 0.5s | 5 | 7 | - | |||
13 | 8.67 | 20 | 13.33 | 1.5s | 12 | 16 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Shadow Magnezone has access to 5 Charge Attacks (Flash Cannon, Wild Charge, Zap Cannon, Mirror Shot, and Frustration), which cover Steel, Electric, and Normal-type attacks. When using Flash Cannon, Wild Charge, Zap Cannon, and Mirror Shot you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 100 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.4s - 2.3s |
Damage | 110 |
---|---|
Energy | 70 |
Damage | 90 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.6s - 2.0s |
Damage | 100 |
---|---|
Energy | 45 |
Wild Charge has a 100.0% chance to:
Damage | 140 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 3.5s |
Damage window | 2.8s - 3.3s |
Damage | 150 |
---|---|
Energy | 80 |
Zap Cannon has a 33.0% chance to:
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.9s - 2.3s |
Damage | 35 |
---|---|
Energy | 35 |
Mirror Shot has a 30.0% chance to:
Damage | 10 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.0s - 1.8s |
Damage | 10 |
---|---|
Energy | 70 |
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
100 | 40.00 | 100 | - | 2.5s | 110 | 70 | - | |
10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 50 | 20.00 | 33 | - | 2.5s | 35 | 35 | - |
| 90 | 36.00 | 50 | - | 2.5s | 100 | 45 | - |
| 140 | 40.00 | 100 | - | 3.5s | 150 | 80 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Wild Charge has a 100.0% chance to:
Zap Cannon has a 33.0% chance to:
Mirror Shot has a 30.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |