- Übersicht
- Konter
- WP & IV
- PvP
- Attacken
Crypto-Magnezone erlernt 4 Sofort-Attacken (Funkensprung, Ladestrahl, Voltwechsel und Metallsound) und deckt damit Schaden vom Typ Elektro und Stahl ab. Funkensprung, Ladestrahl, Voltwechsel und Metallsound profitieren von STAB, dem Bonus für Attacken des eigenen Typs, und richten ×1.2 Schaden an.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 8.00 | 6 | 12.00 | 0.5s | 5 | 7 | - | |||
| 7 | 7.00 | 14 | 14.00 | 1.0s | 6 | 11 | - | |||
| 4 | 8.00 | 6 | 12.00 | 0.5s | 5 | 8 | - | |||
| 13 | 8.67 | 20 | 13.33 | 1.5s | 14 | 16 | - | |||
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Crypto-Magnezone erlernt 5 Lade-Attacken (Lichtkanone, Stromstoß, Blitzkanone, Spiegelsalve und Frustration) und deckt damit Schaden vom Typ Stahl, Elektro und Normal ab. Lichtkanone, Stromstoß, Blitzkanone und Spiegelsalve profitieren von STAB, dem Bonus für Attacken des eigenen Typs, und richten ×1.2 Schaden an.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 140 | 40.00 | 100 | 1.40 | 3.5s | 150 | 80 | - |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 100 | 40.00 | 100 | 1.00 | 2.5s | 110 | 65 | - | |
| 50 | 20.00 | 33 | 1.52 | 2.5s | 35 | 35 | - |
| 90 | 36.00 | 50 | 1.80 | 2.5s | 100 | 45 | - |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Stromstoß has a 100.0% chance to:
Blitzkanone has a 33.0% chance to:
Spiegelsalve has a 30.0% chance to:
| 1. | 15.13 | 17.16 | 309.8 | ||
| 2. | 14.93 | 16.94 | 305.7 | ||
| 3. | 14.93 | 16.94 | 305.7 | ||
| 4. | 14.83 | 16.83 | 303.7 | ||
| 5. | 13.22 | 15.00 | 270.8 | ||
| 6. | 13.22 | 15.00 | 270.8 | ||
| 7. | 13.17 | 14.95 | 269.8 | ||
| 8. | 12.85 | 14.59 | 263.4 |
PWR ist die Stärke, DPS der Schaden pro Sekunde, ENG die pro Einsatz gewonnene Energie, EPS die Energie pro Sekunde, CD die Dauer der Attacke und DPE der Schaden pro Energie. DPT und EPT (Schaden und Energie pro Runde) gelten nur im PvP.
PWR ist die Stärke, DPS der Schaden pro Sekunde, ENG die Energiekosten, CD die Dauer der Attacke und DPE der Schaden pro Energie. DPT und EPT (Schaden und Energie pro Runde) gelten nur im PvP.