Machamp's Fast Attacks Guide

Moves

Moves

Machamp has access to 3 Fast Attacks (Karate Chop, Bullet Punch, and Counter), which cover Fighting and Steel-type attacks. When using Karate Chop and Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FightingKarate Chop *Damage10Energy13Duration1.0s
Toggle more information for move: Karate Chop
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage10
Energy13
Weather boost
  • cloudyCloudy
Duration1.0s
Damage window0.8s - 1.0s
Trainer Battles
Damage5
Energy9

Effects
Karate Chop has no special effects.
See Karate Chop details page ↗
SteelBullet PunchDamage10Energy11Duration1.0s
Toggle more information for move: Bullet Punch
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage10
Energy11
Weather boost
  • snowSnow
Duration1.0s
Damage window0.4s - 1.0s
Trainer Battles
Damage6
Energy7

Effects
Bullet Punch has no special effects.
See Bullet Punch details page ↗
FightingCounterDamage13Energy9Duration1.0s
Toggle more information for move: Counter
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage13
Energy9
Weather boost
  • cloudyCloudy
Duration1.0s
Damage window0.8s - 1.0s
Trainer Battles
Damage8
Energy6

Effects
Counter has no special effects.
See Counter details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1010.001111.001.0s67-
1313.0099.001.0s86-
1010.001313.001.0s59-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Machamp's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6

Machamp's Charge Attacks Guide

Moves

Moves

Machamp has access to 8 Charge Attacks (Cross Chop, Stone Edge, Submission, Rock Slide, Close Combat, Dynamic Punch, Heavy Slam, and Payback), which cover Fighting, Rock, Steel, and Dark-type attacks. When using Cross Chop, Submission, Close Combat, and Dynamic Punch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FightingCross ChopDamage50Energy50Duration1.5s
Toggle more information for move: Cross Chop
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage50
Energy50
Weather boost
  • cloudyCloudy
Duration1.5s
Damage window0.8s - 1.2s
Trainer Battles
Damage55
Energy35

Effects
Cross Chop has no special effects.
See Cross Chop details page ↗
RockStone Edge *Damage105Energy100Duration2.5s
Toggle more information for move: Stone Edge
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage105
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.5s
Damage window0.9s - 2.3s
Trainer Battles
Damage100
Energy55

Effects
Stone Edge has no special effects.
See Stone Edge details page ↗
FightingSubmission *Damage55Energy50Duration2.0s
Toggle more information for move: Submission
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage55
Energy50
Weather boost
  • cloudyCloudy
Duration2.0s
Damage window1.6s - 1.8s
Trainer Battles
Damage60
Energy50

Effects
Submission has no special effects.
See Submission details page ↗
RockRock SlideDamage75Energy50Duration2.5s
Toggle more information for move: Rock Slide
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage75
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.5s
Damage window1.3s - 2.4s
Trainer Battles
Damage65
Energy45

Effects
Rock Slide has no special effects.
See Rock Slide details page ↗
FightingClose CombatDamage105Energy100Duration2.5s
Toggle more information for move: Close Combat
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage105
Energy100
Weather boost
  • cloudyCloudy
Duration2.5s
Damage window1.2s - 2.5s
Trainer Battles
Damage100
Energy45

Effects
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
See Close Combat details page ↗
FightingDynamic PunchDamage85Energy50Duration2.5s
Toggle more information for move: Dynamic Punch
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage85
Energy50
Weather boost
  • cloudyCloudy
Duration2.5s
Damage window1.0s - 2.5s
Trainer Battles
Damage90
Energy45

Effects
Dynamic Punch has no special effects.
See Dynamic Punch details page ↗
SteelHeavy SlamDamage70Energy50Duration2.0s
Toggle more information for move: Heavy Slam
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • snowSnow
Duration2.0s
Damage window1.4s - 1.8s
Trainer Battles
Damage70
Energy50

Effects
Heavy Slam has no special effects.
See Heavy Slam details page ↗
DarkPayback *Damage95Energy100Duration2.0s
Toggle more information for move: Payback
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage95
Energy100
Weather boost
  • fogFog
Duration2.0s
Damage window0.9s - 1.8s
Trainer Battles
Damage110
Energy60

Effects
Payback has no special effects.
See Payback details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
10542.00100-2.5s10045-
5033.3350-1.5s5535-
8534.0050-2.5s9045-
7035.0050-2.0s7050-
9547.50100-2.0s11060-
7530.0050-2.5s6545-
10542.00100-2.5s10055-
5527.5050-2.0s6050-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%

Machamp's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6