Machamp's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FightingCounter FightingDynamic Punch 16.27436.231.6
      2.FightingKarate Chop *FightingDynamic Punch 16.00429.031.1
      3.SteelBullet Punch FightingDynamic Punch 14.84397.728.8
      4.FightingCounter FightingClose Combat 14.67393.228.5
      5.FightingCounter FightingCross Chop 14.44387.028.1
      6.FightingCounter SteelHeavy Slam 14.09377.727.4
      7.FightingCounter FightingSubmission *14.07377.127.3
      8.FightingKarate Chop *FightingClose Combat 13.92373.227.1
      9.FightingCounter DarkPayback *13.81370.326.8
      10.FightingCounter RockRock Slide 13.79369.826.8
      11.FightingCounter RockStone Edge *13.73368.226.7
      12.FightingKarate Chop *FightingCross Chop 13.68366.826.6
      1 of 2

      Machamp's Fast Attacks Guide

      Moves

      Moves

      Machamp has access to 3 Fast Attacks (Karate Chop, Bullet Punch, and Counter), which cover Fighting and Steel-type attacks. When using Karate Chop and Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      FightingKarate Chop *Damage8Energy10Duration0.8s
      Toggle more information for move: Karate Chop
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage8
      Energy10
      Weather boost
      • cloudyCloudy
      Duration0.8s
      Damage window0.6s - 0.8s
      Trainer Battles
      Damage5
      Energy8

      Effects
      Karate Chop has no special effects.
      See Karate Chop details page ↗
      SteelBullet PunchDamage9Energy10Duration0.9s
      Toggle more information for move: Bullet Punch
      Type effectiveness chart
      • 160.0%
        • RockRock
        • IceIce
        • FairyFairy
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • ElectricElectric
      Gym and Raid Battles
      Damage9
      Energy10
      Weather boost
      • snowSnow
      Duration0.9s
      Damage window0.3s - 0.9s
      Trainer Battles
      Damage6
      Energy7

      Effects
      Bullet Punch has no special effects.
      See Bullet Punch details page ↗
      FightingCounterDamage12Energy8Duration0.9s
      Toggle more information for move: Counter
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage12
      Energy8
      Weather boost
      • cloudyCloudy
      Duration0.9s
      Damage window0.7s - 0.9s
      Trainer Battles
      Damage8
      Energy7

      Effects
      Counter has no special effects.
      See Counter details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      910.001011.110.9s67-
      1213.3388.890.9s87-
      810.001012.500.8s58-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Machamp's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6

      Machamp's Charge Attacks Guide

      Moves

      Moves

      Machamp has access to 8 Charge Attacks (Cross Chop, Stone Edge, Submission, Rock Slide, Close Combat, Dynamic Punch, Heavy Slam, and Payback), which cover Fighting, Rock, Steel, and Dark-type attacks. When using Cross Chop, Submission, Close Combat, and Dynamic Punch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      FightingCross ChopDamage50Energy50Duration1.5s
      Toggle more information for move: Cross Chop
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage50
      Energy50
      Weather boost
      • cloudyCloudy
      Duration1.5s
      Damage window0.8s - 1.2s
      Trainer Battles
      Damage55
      Energy35

      Effects
      Cross Chop has no special effects.
      See Cross Chop details page ↗
      RockStone Edge *Damage100Energy100Duration2.3s
      Toggle more information for move: Stone Edge
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • BugBug
        • FireFire
        • IceIce
      • 62.5%
        • FightingFighting
        • GroundGround
        • SteelSteel
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration2.3s
      Damage window0.7s - 2.1s
      Trainer Battles
      Damage100
      Energy55

      Effects
      Stone Edge has no special effects.
      See Stone Edge details page ↗
      FightingSubmission *Damage60Energy50Duration2.2s
      Toggle more information for move: Submission
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage60
      Energy50
      Weather boost
      • cloudyCloudy
      Duration2.2s
      Damage window1.8s - 2.0s
      Trainer Battles
      Damage60
      Energy50

      Effects
      Submission has no special effects.
      See Submission details page ↗
      RockRock SlideDamage80Energy50Duration2.7s
      Toggle more information for move: Rock Slide
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • BugBug
        • FireFire
        • IceIce
      • 62.5%
        • FightingFighting
        • GroundGround
        • SteelSteel
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • partlyCloudyPartly Cloudy
      Duration2.7s
      Damage window1.5s - 2.6s
      Trainer Battles
      Damage75
      Energy45

      Effects
      Rock Slide has no special effects.
      See Rock Slide details page ↗
      FightingClose CombatDamage100Energy100Duration2.3s
      Toggle more information for move: Close Combat
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • cloudyCloudy
      Duration2.3s
      Damage window1.0s - 2.3s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Close Combat details page ↗
      FightingDynamic PunchDamage90Energy50Duration2.7s
      Toggle more information for move: Dynamic Punch
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • cloudyCloudy
      Duration2.7s
      Damage window1.2s - 2.7s
      Trainer Battles
      Damage90
      Energy50

      Effects
      Dynamic Punch has no special effects.
      See Dynamic Punch details page ↗
      SteelHeavy SlamDamage70Energy50Duration2.1s
      Toggle more information for move: Heavy Slam
      Type effectiveness chart
      • 160.0%
        • RockRock
        • IceIce
        • FairyFairy
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • ElectricElectric
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • snowSnow
      Duration2.1s
      Damage window1.5s - 1.9s
      Trainer Battles
      Damage70
      Energy50

      Effects
      Heavy Slam has no special effects.
      See Heavy Slam details page ↗
      DarkPayback *Damage100Energy100Duration2.2s
      Toggle more information for move: Payback
      Type effectiveness chart
      • 160.0%
        • GhostGhost
        • PsychicPsychic
      • 62.5%
        • FightingFighting
        • DarkDark
        • FairyFairy
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • fogFog
      Duration2.2s
      Damage window1.1s - 2.0s
      Trainer Battles
      Damage110
      Energy60

      Effects
      Payback has no special effects.
      See Payback details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      10043.48100-2.3s10045-
      5033.3350-1.5s5535-
      9033.3350-2.7s9050-
      7033.3350-2.1s7050-
      10045.45100-2.2s11060-
      8029.6350-2.7s7545-
      10043.48100-2.3s10055-
      6027.2750-2.2s6050-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%

      Machamp's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
      Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6