- Übersicht
- Konter
- WP & IV
- PvP
- Attacken
Machomei erlernt 3 Sofort-Attacken (Karateschlag, Patronenhieb und Konter) und deckt damit Schaden vom Typ Kampf und Stahl ab. Karateschlag und Konter profitieren von STAB, dem Bonus für Attacken des eigenen Typs, und richten ×1.2 Schaden an.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 10.00 | 13 | 13.00 | 1.0s | 5 | 9 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 10 | 10.00 | 11 | 11.00 | 1.0s | 7 | 7 | - | |||
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Machomei erlernt 8 Lade-Attacken (Kreuzhieb, Steinkante, Überroller, Steinhagel, Nahkampf, Wuchtschlag, Rammboss und Gegenstoß) und deckt damit Schaden vom Typ Kampf, Gestein, Stahl und Unlicht ab. Kreuzhieb, Überroller, Nahkampf und Wuchtschlag profitieren von STAB, dem Bonus für Attacken des eigenen Typs, und richten ×1.2 Schaden an.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 95 | 47.50 | 100 | 0.95 | 2.0s | 110 | 60 | - | |
| 50 | 33.33 | 50 | 1.00 | 1.5s | 55 | 35 | - | |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 45 | - |
| 70 | 35.00 | 50 | 1.40 | 2.0s | 70 | 50 | - | |
| 75 | 30.00 | 50 | 1.50 | 2.5s | 75 | 45 | - | |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 55 | - | |
| 85 | 34.00 | 50 | 1.70 | 2.5s | 90 | 45 | - | |
| 55 | 27.50 | 50 | 1.10 | 2.0s | 60 | 50 | - | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Nahkampf has a 100.0% chance to:
| 1. | 13.03 | 14.59 | 296.2 | ||
| 2. | 12.93 | 14.48 | 293.9 | ||
| 3. | 11.77 | 13.19 | 267.7 | ||
| 4. | 11.67 | 13.07 | 265.3 | ||
| 5. | 11.54 | 12.93 | 262.4 | ||
| 6. | 11.48 | 12.86 | 261.0 | ||
| 7. | 11.21 | 12.56 | 254.8 | ||
| 8. | 11.17 | 12.51 | 254.0 |
PWR ist die Stärke, DPS der Schaden pro Sekunde, ENG die pro Einsatz gewonnene Energie, EPS die Energie pro Sekunde, CD die Dauer der Attacke und DPE der Schaden pro Energie. DPT und EPT (Schaden und Energie pro Runde) gelten nur im PvP.
PWR ist die Stärke, DPS der Schaden pro Sekunde, ENG die Energiekosten, CD die Dauer der Attacke und DPE der Schaden pro Energie. DPT und EPT (Schaden und Energie pro Runde) gelten nur im PvP.