Shadow Wailmer's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 8.35 | 69.3 | 13.2 |
2. | ![]() | ![]() | 7.94 | 65.9 | 12.5 |
3. | ![]() | ![]() | 7.93 | 65.8 | 12.5 |
4. | ![]() | ![]() | 7.83 | 65.0 | 12.4 |
5. | ![]() | ![]() | 7.50 | 62.3 | 11.8 |
6. | ![]() | ![]() | 7.12 | 59.1 | 11.2 |
7. | ![]() | ![]() | 7.10 | 58.9 | 11.2 |
8. | ![]() | ![]() | 6.97 | 57.9 | 11.0 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 8.35 | 69.3 | 13.2 |
2. | ![]() | ![]() | 7.94 | 65.9 | 12.5 |
3. | ![]() | ![]() | 7.93 | 65.8 | 12.5 |
4. | ![]() | ![]() | 7.83 | 65.0 | 12.4 |
5. | ![]() | ![]() | 7.50 | 62.3 | 11.8 |
6. | ![]() | ![]() | 7.12 | 59.1 | 11.2 |
7. | ![]() | ![]() | 7.10 | 58.9 | 11.2 |
8. | ![]() | ![]() | 6.97 | 57.9 | 11.0 |
Shadow Wailmer has access to 3 Fast Attacks (Water Gun, Splash, and Rollout), which cover Water and Rock-type attacks. When using Water Gun and Splash you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 5 |
---|---|
Energy | 5 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.3s - 0.5s |
Damage | 3 |
---|---|
Energy | 3 |
Damage | 0 |
---|---|
Energy | 17 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.8s - 1.0s |
Damage | 0 |
---|---|
Energy | 12 |
Damage | 15 |
---|---|
Energy | 19 |
Weather boost |
|
Duration | 1.5s |
Damage window | 1.1s - 1.3s |
Damage | 7 |
---|---|
Energy | 13 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
15 | 10.00 | 19 | 12.67 | 1.5s | 7 | 13 | - | |||
0 | 0 | 17 | 11.33 | 1.5s | 0 | 12 | - | |||
5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Water | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Shadow Wailmer has access to 5 Charge Attacks (Water Pulse, Scald, Body Slam, Heavy Slam, and Frustration), which cover Water, Normal, and Steel-type attacks. When using Water Pulse and Scald you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 65 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 3.0s |
Damage window | 2.0s - 2.7s |
Damage | 80 |
---|---|
Energy | 55 |
Damage | 75 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 3.5s |
Damage window | 1.1s - 3.2s |
Damage | 85 |
---|---|
Energy | 50 |
Scald has a 30.0% chance to:
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.3s - 1.8s |
Damage | 50 |
---|---|
Energy | 35 |
Damage | 70 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.4s - 1.8s |
Damage | 70 |
---|---|
Energy | 50 |
Damage | 10 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.0s - 1.8s |
Damage | 10 |
---|---|
Energy | 70 |
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
50 | 25.00 | 33 | - | 2.0s | 50 | 35 | - | |
10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
70 | 35.00 | 50 | - | 2.0s | 70 | 50 | - | |
| 75 | 21.43 | 50 | - | 3.5s | 85 | 50 | - |
65 | 21.67 | 50 | - | 3.0s | 80 | 55 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Scald has a 30.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Water | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |