Hariyama's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FightingForce Palm FightingDynamic Punch 15.42437.630.3
      2.FightingCounter FightingDynamic Punch 14.83420.929.2
      3.SteelBullet Punch FightingDynamic Punch 13.76390.327.0
      4.FightingForce Palm FightingSuperpower 13.53384.126.6
      5.FightingCounter FightingSuperpower 13.36379.126.3
      6.FightingCounter SteelHeavy Slam 12.46353.724.5
      7.FightingForce Palm SteelHeavy Slam 12.43352.624.4
      8.FightingCounter FightingClose Combat 12.42352.524.4
      9.FightingForce Palm FightingClose Combat 12.36350.724.3
      10.SteelBullet Punch FightingSuperpower 12.25347.724.1
      11.SteelBullet Punch SteelHeavy Slam 11.01312.421.6
      12.SteelBullet Punch FightingClose Combat 10.64301.920.9

      Hariyama's Fast Attacks Guide

      Moves

      Moves

      Hariyama has access to 3 Fast Attacks (Bullet Punch, Counter, and Force Palm), which cover Steel and Fighting-type attacks. When using Counter and Force Palm you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      SteelBullet PunchDamage9Energy10Duration0.9s
      Toggle more information for move: Bullet Punch
      Type effectiveness chart
      • 160.0%
        • RockRock
        • IceIce
        • FairyFairy
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • ElectricElectric
      Gym and Raid Battles
      Damage9
      Energy10
      Weather boost
      • snowSnow
      Duration0.9s
      Damage window0.3s - 0.9s
      Trainer Battles
      Damage6
      Energy7

      Effects
      Bullet Punch has no special effects.
      See Bullet Punch details page ↗
      FightingCounterDamage12Energy8Duration0.9s
      Toggle more information for move: Counter
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage12
      Energy8
      Weather boost
      • cloudyCloudy
      Duration0.9s
      Damage window0.7s - 0.9s
      Trainer Battles
      Damage8
      Energy6

      Effects
      Counter has no special effects.
      See Counter details page ↗
      FightingForce PalmDamage9Energy14Duration0.9s
      Toggle more information for move: Force Palm
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage9
      Energy14
      Weather boost
      • cloudyCloudy
      Duration0.9s
      Damage window0.7s - 0.9s
      Trainer Battles
      Damage13
      Energy10

      Effects
      Force Palm has no special effects.
      See Force Palm details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      910.001011.110.9s67-
      1213.3388.890.9s86-
      910.001415.560.9s1310-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Hariyama's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

      Hariyama's Charge Attacks Guide

      Moves

      Moves

      Hariyama has access to 4 Charge Attacks (Close Combat, Dynamic Punch, Heavy Slam, and Superpower), which cover Fighting and Steel-type attacks. When using Close Combat, Dynamic Punch, and Superpower you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      FightingClose CombatDamage100Energy100Duration2.3s
      Toggle more information for move: Close Combat
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • cloudyCloudy
      Duration2.3s
      Damage window1.0s - 2.3s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Close Combat details page ↗
      FightingDynamic PunchDamage90Energy50Duration2.7s
      Toggle more information for move: Dynamic Punch
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • cloudyCloudy
      Duration2.7s
      Damage window1.2s - 2.7s
      Trainer Battles
      Damage90
      Energy50

      Effects
      Dynamic Punch has no special effects.
      See Dynamic Punch details page ↗
      SteelHeavy SlamDamage70Energy50Duration2.1s
      Toggle more information for move: Heavy Slam
      Type effectiveness chart
      • 160.0%
        • RockRock
        • IceIce
        • FairyFairy
      • 62.5%
        • SteelSteel
        • FireFire
        • WaterWater
        • ElectricElectric
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • snowSnow
      Duration2.1s
      Damage window1.5s - 1.9s
      Trainer Battles
      Damage70
      Energy50

      Effects
      Heavy Slam has no special effects.
      See Heavy Slam details page ↗
      FightingSuperpowerDamage85Energy50Duration3.0s
      Toggle more information for move: Superpower
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage85
      Energy50
      Weather boost
      • cloudyCloudy
      Duration3.0s
      Damage window2.1s - 2.8s
      Trainer Battles
      Damage85
      Energy40

      Effects
      Special effectsSpecial

      Superpower has a 100.0% chance to:

      • Decrease User's Attack by 20.0%
      • Decrease User's Defense by 20.0%
      See Superpower details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      10043.48100-2.3s10045-
      9033.3350-2.7s9050-
      7033.3350-2.1s7050-
      Special effectsSpecial

      Superpower has a 100.0% chance to:

      • Decrease User's Attack by 20.0%
      • Decrease User's Defense by 20.0%
      8528.3350-3.0s8540-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      Special effectsSpecial

      Superpower has a 100.0% chance to:

      • Decrease User's Attack by 20.0%
      • Decrease User's Defense by 20.0%

      Hariyama's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6