Hariyama best moveset in Pokémon GO

Moves

Hariyama's best moveset in Pokémon GO is Counter and Dynamic Punch, with 15.23 damage per second, and it can deal 432.3 damage before Hariyama faints. This is true when battling in neutral weather.

Best moves for Hariyama are:
DPS15.23
TDO432.33
Score35.2
Boosted by
  • cloudy

All Hariyama movesets ranked

Here is a complete list of Hariyama movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.FightingCounter FightingDynamic Punch 15.23432.335.2
      2.FightingCounter FightingSuperpower 14.08399.532.5
      3.SteelBullet Punch FightingDynamic Punch 14.03398.132.4
      4.FightingCounter FightingClose Combat 13.66387.631.5
      5.FightingCounter SteelHeavy Slam 13.07371.030.2
      6.SteelBullet Punch FightingSuperpower 12.84364.429.6
      7.SteelBullet Punch FightingClose Combat 11.67331.226.9
      8.SteelBullet Punch SteelHeavy Slam 11.47325.526.5

      Hariyama fast moves guide

      Moves

      Moves

      SteelBullet Punch9Damage10Energy
      Toggle more information for move: Bullet Punch
      Type effectiveness chart
      • 160.0%
        • Rock
        • Ice
        • Fairy
      • 62.5%
        • Steel
        • Fire
        • Water
        • Electric
      Gym and Raid Battles
      Damage9
      Energy10
      Weather boost
      • snowSnow
      Duration0.9s
      Damage window0.3s - 0.9s
      Trainer Battles
      Damage6
      Energy7

      Effects
      Bullet Punch has no special effects.
      See Bullet Punch details page ↗
      FightingCounter12Damage8Energy
      Toggle more information for move: Counter
      Type effectiveness chart
      • 160.0%
        • Normal
        • Rock
        • Steel
        • Ice
        • Dark
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Psychic
        • Fairy
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage12
      Energy8
      Weather boost
      • cloudyCloudy
      Duration0.9s
      Damage window0.7s - 0.9s
      Trainer Battles
      Damage8
      Energy7

      Effects
      Counter has no special effects.
      See Counter details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      910.001011.110.9s673.003.501s
      1213.3388.890.9s874.003.501s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Hariyama's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

      Hariyama charge moves guide

      Moves

      Hariyama has access to 4 Charge moves (Close Combat, Dynamic Punch, Heavy Slam, and Superpower), which cover Fighting and Steel-type attacks. When using Close Combat, Dynamic Punch, and Superpower you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      FightingClose Combat100Damage100Energy
      Toggle more information for move: Close Combat
      Type effectiveness chart
      • 160.0%
        • Normal
        • Rock
        • Steel
        • Ice
        • Dark
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Psychic
        • Fairy
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • cloudyCloudy
      Duration2.3s
      Damage window1.0s - 2.3s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Close Combat details page ↗
      FightingDynamic Punch90Damage50Energy
      Toggle more information for move: Dynamic Punch
      Type effectiveness chart
      • 160.0%
        • Normal
        • Rock
        • Steel
        • Ice
        • Dark
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Psychic
        • Fairy
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • cloudyCloudy
      Duration2.7s
      Damage window1.2s - 2.7s
      Trainer Battles
      Damage90
      Energy50

      Effects
      Dynamic Punch has no special effects.
      See Dynamic Punch details page ↗
      SteelHeavy Slam70Damage50Energy
      Toggle more information for move: Heavy Slam
      Type effectiveness chart
      • 160.0%
        • Rock
        • Ice
        • Fairy
      • 62.5%
        • Steel
        • Fire
        • Water
        • Electric
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • snowSnow
      Duration2.1s
      Damage window1.5s - 1.9s
      Trainer Battles
      Damage70
      Energy50

      Effects
      Heavy Slam has no special effects.
      See Heavy Slam details page ↗
      FightingSuperpower85Damage50Energy
      Toggle more information for move: Superpower
      Type effectiveness chart
      • 160.0%
        • Normal
        • Rock
        • Steel
        • Ice
        • Dark
      • 62.5%
        • Flying
        • Poison
        • Bug
        • Psychic
        • Fairy
      • 39.1%
        • Ghost
      Gym and Raid Battles
      Damage85
      Energy50
      Weather boost
      • cloudyCloudy
      Duration3.0s
      Damage window2.1s - 2.8s
      Trainer Battles
      Damage85
      Energy40

      Effects
      Special effectsSpecial

      Superpower has a 100.0% chance to:

      • Decrease User's Attack by 20.0%
      • Decrease User's Defense by 20.0%
      See Superpower details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      10043.481002.222.3s100452.22
      9033.33501.802.7s90501.80
      7033.33501.402.1s70501.40
      Special effectsSpecial

      Superpower has a 100.0% chance to:

      • Decrease User's Attack by 20.0%
      • Decrease User's Defense by 20.0%
      8528.33502.133.0s85402.13

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      Special effectsSpecial

      Superpower has a 100.0% chance to:

      • Decrease User's Attack by 20.0%
      • Decrease User's Defense by 20.0%

      Hariyama's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6