Hariyama's Fast Attacks Guide

Moves

Moves

Hariyama has access to 2 Fast Attacks (Bullet Punch and Counter), which cover Steel and Fighting-type attacks. When using Counter you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

SteelBullet PunchDamage9Energy10Duration0.9s
Toggle more information for move: Bullet Punch
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage9
Energy10
Weather boost
  • snowSnow
Duration0.9s
Damage window0.3s - 0.9s
Trainer Battles
Damage6
Energy7

Effects
Bullet Punch has no special effects.
See Bullet Punch details page ↗
FightingCounterDamage12Energy8Duration0.9s
Toggle more information for move: Counter
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage12
Energy8
Weather boost
  • cloudyCloudy
Duration0.9s
Damage window0.7s - 0.9s
Trainer Battles
Damage8
Energy7

Effects
Counter has no special effects.
See Counter details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
910.001011.110.9s67-
1213.3388.890.9s87-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Hariyama's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

Hariyama's Charge Attacks Guide

Moves

Moves

Hariyama has access to 4 Charge Attacks (Close Combat, Dynamic Punch, Heavy Slam, and Superpower), which cover Fighting and Steel-type attacks. When using Close Combat, Dynamic Punch, and Superpower you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FightingClose CombatDamage100Energy100Duration2.3s
Toggle more information for move: Close Combat
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage100
Energy100
Weather boost
  • cloudyCloudy
Duration2.3s
Damage window1.0s - 2.3s
Trainer Battles
Damage100
Energy45

Effects
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
See Close Combat details page ↗
FightingDynamic PunchDamage90Energy50Duration2.7s
Toggle more information for move: Dynamic Punch
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • cloudyCloudy
Duration2.7s
Damage window1.2s - 2.7s
Trainer Battles
Damage90
Energy50

Effects
Dynamic Punch has no special effects.
See Dynamic Punch details page ↗
SteelHeavy SlamDamage70Energy50Duration2.1s
Toggle more information for move: Heavy Slam
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • snowSnow
Duration2.1s
Damage window1.5s - 1.9s
Trainer Battles
Damage70
Energy50

Effects
Heavy Slam has no special effects.
See Heavy Slam details page ↗
FightingSuperpowerDamage85Energy50Duration3.0s
Toggle more information for move: Superpower
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage85
Energy50
Weather boost
  • cloudyCloudy
Duration3.0s
Damage window2.1s - 2.8s
Trainer Battles
Damage85
Energy40

Effects
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
See Superpower details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
10043.48100-2.3s10045-
9033.3350-2.7s9050-
7033.3350-2.1s7050-
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
8528.3350-3.0s8540-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Close Combat has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%

Hariyama's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6