Armored Mewtwo's Fast Attacks Guide

Moves

Moves

Armored Mewtwo has access to 2 Fast Attacks (Confusion and Iron Tail), which cover Psychic and Steel-type attacks. When using Confusion you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

PsychicConfusionDamage20Energy15Duration1.6s
Toggle more information for move: Confusion
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • PoisonPoison
  • 62.5%
    • SteelSteel
    • PsychicPsychic
  • 39.1%
    • DarkDark
Gym and Raid Battles
Damage20
Energy15
Weather boost
  • windyWindy
Duration1.6s
Damage window0.6s - 1.6s
Trainer Battles
Damage16
Energy12

Effects
Confusion has no special effects.
See Confusion details page ↗
SteelIron TailDamage15Energy7Duration1.1s
Toggle more information for move: Iron Tail
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage15
Energy7
Weather boost
  • snowSnow
Duration1.1s
Damage window0.8s - 1.1s
Trainer Battles
Damage10
Energy7

Effects
Iron Tail has no special effects.
See Iron Tail details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
2012.50159.381.6s1612-
1513.6476.361.1s107-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Armored Mewtwo's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6

Armored Mewtwo's Charge Attacks Guide

Moves

Moves

Armored Mewtwo has access to 5 Charge Attacks (Earthquake, Rock Slide, Psystrike, Dynamic Punch, and Future Sight), which cover Ground, Rock, Psychic, and Fighting-type attacks. When using Psystrike and Future Sight you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GroundEarthquakeDamage140Energy100Duration3.6s
Toggle more information for move: Earthquake
Type effectiveness chart
  • 160.0%
    • PoisonPoison
    • RockRock
    • SteelSteel
    • FireFire
    • ElectricElectric
  • 62.5%
    • BugBug
    • GrassGrass
  • 39.1%
    • FlyingFlying
Gym and Raid Battles
Damage140
Energy100
Weather boost
  • sunnySunny
Duration3.6s
Damage window2.7s - 3.5s
Trainer Battles
Damage110
Energy65

Effects
Earthquake has no special effects.
See Earthquake details page ↗
RockRock SlideDamage80Energy50Duration2.7s
Toggle more information for move: Rock Slide
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.7s
Damage window1.5s - 2.6s
Trainer Battles
Damage75
Energy45

Effects
Rock Slide has no special effects.
See Rock Slide details page ↗
PsychicPsystrike *Damage90Energy50Duration2.3s
Toggle more information for move: Psystrike
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • PoisonPoison
  • 62.5%
    • SteelSteel
    • PsychicPsychic
  • 39.1%
    • DarkDark
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • windyWindy
Duration2.3s
Damage window1.0s - 2.0s
Trainer Battles
Damage90
Energy45

Effects
Psystrike has no special effects.
See Psystrike details page ↗
FightingDynamic PunchDamage90Energy50Duration2.7s
Toggle more information for move: Dynamic Punch
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage90
Energy50
Weather boost
  • cloudyCloudy
Duration2.7s
Damage window1.2s - 2.7s
Trainer Battles
Damage90
Energy50

Effects
Dynamic Punch has no special effects.
See Dynamic Punch details page ↗
PsychicFuture SightDamage120Energy100Duration2.7s
Toggle more information for move: Future Sight
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • PoisonPoison
  • 62.5%
    • SteelSteel
    • PsychicPsychic
  • 39.1%
    • DarkDark
Gym and Raid Battles
Damage120
Energy100
Weather boost
  • windyWindy
Duration2.7s
Damage window1.4s - 2.7s
Trainer Battles
Damage120
Energy65

Effects
Future Sight has no special effects.
See Future Sight details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
9033.3350-2.7s9050-
14038.89100-3.6s11065-
12044.44100-2.7s12065-
9039.1350-2.3s9045-
8029.6350-2.7s7545-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Armored Mewtwo moves that have Special Effects in PvP.

Armored Mewtwo's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6