Pinsir's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 13.85 | 199.5 | 24.6 |
2. | ![]() | ![]() | 13.77 | 198.5 | 24.5 |
3. | ![]() | ![]() | 12.38 | 178.3 | 22.0 |
4. | ![]() | ![]() | 12.26 | 176.6 | 21.8 |
5. | ![]() | ![]() | 11.93 | 171.9 | 21.2 |
6. | ![]() | ![]() | 11.76 | 169.4 | 20.9 |
7. | ![]() | ![]() | 11.74 | 169.1 | 20.9 |
8. | ![]() | ![]() | 11.34 | 163.4 | 20.2 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 13.85 | 199.5 | 24.6 |
2. | ![]() | ![]() | 13.77 | 198.5 | 24.5 |
3. | ![]() | ![]() | 12.38 | 178.3 | 22.0 |
4. | ![]() | ![]() | 12.26 | 176.6 | 21.8 |
5. | ![]() | ![]() | 11.93 | 171.9 | 21.2 |
6. | ![]() | ![]() | 11.76 | 169.4 | 20.9 |
7. | ![]() | ![]() | 11.74 | 169.1 | 20.9 |
8. | ![]() | ![]() | 11.34 | 163.4 | 20.2 |
Pinsir has access to 3 Fast Attacks (Fury Cutter, Bug Bite, and Rock Smash), which cover Bug and Fighting-type attacks. When using Fury Cutter and Bug Bite you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 4 |
---|---|
Energy | 8 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.2s - 0.5s |
Damage | 3 |
---|---|
Energy | 4 |
Damage | 5 |
---|---|
Energy | 6 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.3s - 0.5s |
Damage | 4 |
---|---|
Energy | 3 |
Damage | 17 |
---|---|
Energy | 12 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.8s - 1.0s |
Damage | 9 |
---|---|
Energy | 7 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
5 | 10.00 | 6 | 12.00 | 0.5s | 4 | 3 | - | |||
4 | 8.00 | 8 | 16.00 | 0.5s | 3 | 4 | - | |||
17 | 11.33 | 12 | 8.00 | 1.5s | 9 | 7 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bug | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Pinsir has access to 5 Charge Attacks (Vise Grip, Submission, X-Scissor, Close Combat, and Superpower), which cover Normal, Fighting, and Bug-type attacks. When using X-Scissor you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 35 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.2s - 1.6s |
Damage | 40 |
---|---|
Energy | 40 |
Damage | 55 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.6s - 1.8s |
Damage | 60 |
---|---|
Energy | 50 |
Damage | 45 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 1.5s |
Damage window | 1.1s - 1.3s |
Damage | 65 |
---|---|
Energy | 40 |
Damage | 105 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.2s - 2.5s |
Damage | 100 |
---|---|
Energy | 45 |
Close Combat has a 100.0% chance to:
Damage | 85 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 3.0s |
Damage window | 2.1s - 2.8s |
Damage | 85 |
---|---|
Energy | 40 |
Superpower has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
55 | 27.50 | 50 | - | 2.0s | 60 | 50 | - | |
| 85 | 28.33 | 50 | - | 3.0s | 85 | 40 | - |
35 | 17.50 | 33 | - | 2.0s | 40 | 40 | - | |
45 | 30.00 | 33 | - | 1.5s | 65 | 40 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Close Combat has a 100.0% chance to:
Superpower has a 100.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Bug | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |