- Overview
- Counters
- CP & IV
- PvP
- Moves
Naclstack learns 2 Fast Attacks (Mud Shot and Smack Down), covering Ground and Rock-type damage. Smack Down get STAB, the same-type attack bonus, for ×1.2 damage.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 8.00 | 6 | 12.00 | 0.5s | 3 | 9 | - | |||
| 13 | 13.00 | 7 | 7.00 | 1.0s | 11 | 8 | - | |||
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Naclstack learns 3 Charged Attacks (Ancient Power, Rock Tomb, and Rock Blast), covering Rock-type damage. Ancient Power, Rock Tomb, and Rock Blast get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 70 | 20.00 | 33 | 2.12 | 3.5s | 60 | 45 | - |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 50 | 40 | - | |
| 65 | 21.67 | 50 | 1.30 | 3.0s | 75 | 50 | - |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Ancient Power has a 10.0% chance to:
Rock Tomb has a 100.0% chance to:
| 1. | 5.27 | 6.11 | 95.3 | ||
| 2. | 5.01 | 5.81 | 90.5 | ||
| 3. | 4.89 | 5.66 | 88.3 | ||
| 4. | 4.88 | 5.65 | 88.1 | ||
| 5. | 4.66 | 5.40 | 84.1 | ||
| 6. | 4.34 | 5.03 | 78.4 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.