Pawmot's best moves in Pokémon GO

Moves
      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.ElectricSpark ElectricWild Charge 15.81320.129.0
      2.FightingLow Kick ElectricWild Charge 15.66317.128.7
      3.ElectricCharge Beam ElectricWild Charge 15.20307.727.9
      4.ElectricSpark ElectricThunderbolt 14.78299.227.1
      5.FightingLow Kick ElectricThunderbolt 14.74298.527.0
      6.FightingLow Kick ElectricDischarge 14.38291.126.0
      7.ElectricSpark ElectricDischarge 14.35290.525.9
      8.ElectricCharge Beam ElectricThunderbolt 14.13286.125.3
      9.ElectricCharge Beam ElectricDischarge 13.83280.124.5
      10.FightingLow Kick FightingClose Combat 13.35270.423.2
      11.ElectricSpark FightingClose Combat 13.19267.022.7
      12.ElectricCharge Beam FightingClose Combat 12.14245.719.8

      Pawmot's Fast Attacks Guide

      Moves

      Moves

      Pawmot has access to 3 Fast Attacks (Spark, Low Kick, and Charge Beam), which cover Electric and Fighting-type attacks. When using Spark, Low Kick, and Charge Beam you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      ElectricSparkDamage6Energy9Duration0.7s
      Toggle more information for move: Spark
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage6
      Energy9
      Weather boost
      • rainRain
      Duration0.7s
      Damage window0.3s - 0.7s
      Trainer Battles
      Damage6
      Energy7

      Effects
      Spark has no special effects.
      See Spark details page ↗
      FightingLow KickDamage6Energy6Duration0.6s
      Toggle more information for move: Low Kick
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage6
      Energy6
      Weather boost
      • cloudyCloudy
      Duration0.6s
      Damage window0.3s - 0.6s
      Trainer Battles
      Damage4
      Energy5

      Effects
      Low Kick has no special effects.
      See Low Kick details page ↗
      ElectricCharge BeamDamage8Energy15Duration1.1s
      Toggle more information for move: Charge Beam
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage8
      Energy15
      Weather boost
      • rainRain
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage5
      Energy11

      Effects
      Charge Beam has no special effects.
      See Charge Beam details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      87.271513.641.1s511-
      610.00610.000.6s45-
      68.57912.860.7s67-

      PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Pawmot's Fast Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6

      Pawmot's Charge Attacks Guide

      Moves

      Moves

      Pawmot has access to 4 Charge Attacks (Discharge, Thunderbolt, Close Combat, and Wild Charge), which cover Electric and Fighting-type attacks. When using Discharge, Thunderbolt, Close Combat, and Wild Charge you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      ElectricDischargeDamage65Energy33Duration2.5s
      Toggle more information for move: Discharge
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage65
      Energy33
      Weather boost
      • rainRain
      Duration2.5s
      Damage window1.7s - 2.1s
      Trainer Battles
      Damage65
      Energy45

      Effects
      Discharge has no special effects.
      See Discharge details page ↗
      ElectricThunderboltDamage80Energy50Duration2.5s
      Toggle more information for move: Thunderbolt
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • rainRain
      Duration2.5s
      Damage window1.8s - 2.3s
      Trainer Battles
      Damage90
      Energy55

      Effects
      Thunderbolt has no special effects.
      See Thunderbolt details page ↗
      FightingClose CombatDamage100Energy100Duration2.3s
      Toggle more information for move: Close Combat
      Type effectiveness chart
      • 160.0%
        • NormalNormal
        • RockRock
        • SteelSteel
        • IceIce
        • DarkDark
      • 62.5%
        • FlyingFlying
        • PoisonPoison
        • BugBug
        • PsychicPsychic
        • FairyFairy
      • 39.1%
        • GhostGhost
      Gym and Raid Battles
      Damage100
      Energy100
      Weather boost
      • cloudyCloudy
      Duration2.3s
      Damage window1.0s - 2.3s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Close Combat details page ↗
      ElectricWild ChargeDamage90Energy50Duration2.6s
      Toggle more information for move: Wild Charge
      Type effectiveness chart
      • 160.0%
        • FlyingFlying
        • WaterWater
      • 62.5%
        • GrassGrass
        • ElectricElectric
        • DragonDragon
      • 39.1%
        • GroundGround
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • rainRain
      Duration2.6s
      Damage window1.7s - 2.1s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Wild Charge details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      10043.48100-2.3s10045-
      6526.0033-2.5s6545-
      8032.0050-2.5s9055-
      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      9034.6250-2.6s10045-

      PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Close Combat has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%

      Pawmot's Charge Attacks Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
      Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6