Togedemaru best moveset in Pokémon GO

Moves

Togedemaru's best moveset in Pokémon GO is Thunder Shock and Wild Charge, with 13.41 damage per second, and it can deal 265.0 damage before Togedemaru faints. This is true when battling in neutral weather.

Best moves for Togedemaru are:
DPS13.41
TDO265.04
Score28.3
Boosted by
  • rain

All Togedemaru movesets ranked

Here is a complete list of Togedemaru movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.ElectricThunder Shock ElectricWild Charge 13.41265.028.3
      2.ElectricSpark ElectricWild Charge 13.23261.527.9
      3.ElectricThunder Shock SteelGyro Ball 11.02217.823.2
      4.ElectricSpark SteelGyro Ball 10.90215.523.0
      5.ElectricThunder Shock BugFell Stinger 9.49187.620.0
      6.ElectricSpark BugFell Stinger 9.40185.819.8

      Togedemaru fast moves guide

      Moves

      Moves

      ElectricThunder Shock5Damage8Energy
      Toggle more information for move: Thunder Shock
      Type effectiveness chart
      • 160.0%
        • Flying
        • Water
      • 62.5%
        • Grass
        • Electric
        • Dragon
      • 39.1%
        • Ground
      Gym and Raid Battles
      Damage5
      Energy8
      Weather boost
      • rainRainy
      Duration0.6s
      Damage window0.3s - 0.6s
      Trainer Battles
      Damage3
      Energy9

      Effects
      Thunder Shock has no special effects.
      See Thunder Shock details page ↗
      ElectricSpark6Damage9Energy
      Toggle more information for move: Spark
      Type effectiveness chart
      • 160.0%
        • Flying
        • Water
      • 62.5%
        • Grass
        • Electric
        • Dragon
      • 39.1%
        • Ground
      Gym and Raid Battles
      Damage6
      Energy9
      Weather boost
      • rainRainy
      Duration0.7s
      Damage window0.3s - 0.7s
      Trainer Battles
      Damage6
      Energy7

      Effects
      Spark has no special effects.
      See Spark details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      68.57912.860.7s673.003.501s
      58.33813.330.6s391.504.501s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Togedemaru's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0

      Togedemaru charge moves guide

      Moves

      Togedemaru has access to 3 Charge moves (Wild Charge, Gyro Ball, and Fell Stinger), which cover Electric, Steel, and Bug-type attacks. When using Wild Charge and Gyro Ball you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      ElectricWild Charge90Damage50Energy
      Toggle more information for move: Wild Charge
      Type effectiveness chart
      • 160.0%
        • Flying
        • Water
      • 62.5%
        • Grass
        • Electric
        • Dragon
      • 39.1%
        • Ground
      Gym and Raid Battles
      Damage90
      Energy50
      Weather boost
      • rainRainy
      Duration2.6s
      Damage window1.7s - 2.1s
      Trainer Battles
      Damage100
      Energy45

      Effects
      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      See Wild Charge details page ↗
      SteelGyro Ball80Damage50Energy
      Toggle more information for move: Gyro Ball
      Type effectiveness chart
      • 160.0%
        • Rock
        • Ice
        • Fairy
      • 62.5%
        • Steel
        • Fire
        • Water
        • Electric
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • snowSnow
      Duration3.3s
      Damage window3.0s - 3.3s
      Trainer Battles
      Damage80
      Energy60

      Effects
      Gyro Ball has no special effects.
      See Gyro Ball details page ↗
      BugFell Stinger50Damage33Energy
      Toggle more information for move: Fell Stinger
      Type effectiveness chart
      • 160.0%
        • Grass
        • Psychic
        • Dark
      • 62.5%
        • Fighting
        • Flying
        • Poison
        • Ghost
        • Steel
        • Fire
        • Fairy
      Gym and Raid Battles
      Damage50
      Energy33
      Weather boost
      • rainRainy
      Duration2.2s
      Damage window1.8s - 2.0s
      Trainer Battles
      Damage20
      Energy35

      Effects
      Special effectsSpecial

      Fell Stinger has a 100.0% chance to:

      • Increase User's Attack by 25.0%
      See Fell Stinger details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      Special effectsSpecial

      Fell Stinger has a 100.0% chance to:

      • Increase User's Attack by 25.0%
      5022.73330.572.2s20350.57
      8024.24501.333.3s80601.33
      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      9034.62502.222.6s100452.22

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      Special effectsSpecial

      Wild Charge has a 100.0% chance to:

      • Decrease User's Defense by 33.3%
      Special effectsSpecial

      Fell Stinger has a 100.0% chance to:

      • Increase User's Attack by 25.0%

      Togedemaru's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
      Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
      Bug×1.0×0.6×0.6×0.6×1.0×1.0×1.0×0.6×0.6×0.6×1.0×1.6×1.0×1.6×1.0×1.0×1.6×0.6