- 160.0%

Water
- 62.5%
Grass
Electric
Dragon
- 39.1%
Ground
| Damage | 4 |
|---|---|
| Energy | 7 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.2s - 0.5s |
| Damage | 4 |
|---|---|
| Energy | 9 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 11.07 | 146.2 | 9.31 | ||
| 2. | 10.55 | 139.4 | 8.88 | ||
| 3. | 9.15 | 120.9 | 7.70 | ||
| 4. | 8.85 | 116.9 | 7.44 | ||
| 5. | 7.69 | 101.6 | 6.47 | ||
| 6. | 7.51 | 99.2 | 6.32 |
Togedemaru has access to 2 Fast Attacks (Thunder Shock and Spark), which cover Electric-type attacks. When using Thunder Shock and Spark you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 4 |
|---|---|
| Energy | 7 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.2s - 0.5s |
| Damage | 4 |
|---|---|
| Energy | 9 |
| Damage | 4 |
|---|---|
| Energy | 6 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.1s - 0.5s |
| Damage | 5 |
|---|---|
| Energy | 7 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 4 | 8.00 | 6 | 12.00 | 0.5s | 5 | 7 | - | |||
| 4 | 8.00 | 7 | 14.00 | 0.5s | 4 | 9 | - | |||
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
|---|
Togedemaru has access to 3 Charge Attacks (Wild Charge, Gyro Ball, and Fell Stinger), which cover Electric, Steel, and Bug-type attacks. When using Wild Charge and Gyro Ball you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 90 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.6s - 2.0s |
| Damage | 100 |
|---|---|
| Energy | 45 |
Wild Charge has a 100.0% chance to:
| Damage | 85 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 3.2s - 3.5s |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Damage | 45 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.6s - 1.8s |
| Damage | 20 |
|---|---|
| Energy | 35 |
Fell Stinger has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 45 | 22.50 | 33 | - | 2.0s | 20 | 35 | - |
| 85 | 24.29 | 50 | - | 3.5s | 80 | 50 | - | |
| 90 | 36.00 | 50 | - | 2.5s | 100 | 45 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Wild Charge has a 100.0% chance to:
Fell Stinger has a 100.0% chance to:
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Bug | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |