Goodra Great, Ultra & Master League PvP Guide

See where Goodra shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Goodra takes increased damage from:Goodra takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
  • IceIce
Goodra takes reduced damage from:Goodra takes reduced damage from:
-37.5%
  • ElectricElectric
  • FireFire
  • GrassGrass
  • WaterWater

Goodra in Great League

Great League League icon

Goodra is ranked 133 out of 1143 Pokémon eligible for the Great League. Goodra's best Great League moves are Dragon Breath, Aqua Tail, and Thunder Punch. Goodra's best IVs for the Great League are 0/15/15, available at level 16 and 1500 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 15STA
Level 16

CP

1500 CP

ATK

117 ATK

DEF

137 DEF

HP

118 HP

Best Moveset

Fast MoveDragonDragon Breath Multipurpose
Charged Move 1WaterAqua Tail Spam / Bait
Charged Move 2ElectricThunder Punch *Spam / Bait

Compare All Goodra PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
DragonDragon Breath MultipurposeWaterAqua Tail Spam / Bait5s (9)63
DragonDragon Breath MultipurposeElectricThunder Punch *Spam / Bait5s (10)70
DragonDragon Breath MultipurposePoisonSludge Wave Nuke9s (17)121
DragonDragon Breath MultipurposeGrassPower Whip General7s (13)96
DragonDragon Breath MultipurposeDragonDraco Meteor NukeSelf-Debuff
Special effectsSpecial

Draco Meteor has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
9s (17)163
DragonDragon Breath MultipurposeWaterMuddy Water Spam / BaitDebuff
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
5s (9)51
WaterWater Gun GeneralWaterAqua Tail Spam / Bait6s (12)68
WaterWater Gun GeneralElectricThunder Punch *Spam / Bait7s (14)76
WaterWater Gun GeneralPoisonSludge Wave Nuke11s (22)130
WaterWater Gun GeneralGrassPower Whip General9s (17)104
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Goodra PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
DragonDragon Breath Multipurpose3.004.00341s
WaterWater Gun General3.003.00331s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Goodra PvP Charged Moves

Name
DPE 🔽
PWR
ENG
DragonDraco Meteor NukeSelf-Debuff
Special effectsSpecial

Draco Meteor has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
2.3115065
GrassPower Whip General1.809050
PoisonSludge Wave Nuke1.6911065
WaterAqua Tail Spam / Bait1.575535
ElectricThunder Punch *Spam / Bait1.506040
WaterMuddy Water Spam / BaitDebuff
Special effectsSpecial

Muddy Water has a 30.0% chance to:

  • Decrease Target's Attack by 20.0%
1.003535

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Goodra PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Goodra PvP Guide: Great, Ultra & Master League | Pokémon GO