Malamar's Fast Attacks Guide

Moves

Moves

Malamar has access to 3 Fast Attacks (Peck, Psycho Cut, and Psywave), which cover Flying and Psychic-type attacks. When using Psycho Cut and Psywave you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

FlyingPeckDamage10Energy10Duration1.0s
Toggle more information for move: Peck
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • BugBug
    • GrassGrass
  • 62.5%
    • RockRock
    • SteelSteel
    • ElectricElectric
Gym and Raid Battles
Damage10
Energy10
Weather boost
  • windyWindy
Duration1.0s
Damage window0.5s - 0.9s
Trainer Battles
Damage6
Energy5

Effects
Peck has no special effects.
See Peck details page ↗
PsychicPsycho CutDamage4Energy7Duration0.5s
Toggle more information for move: Psycho Cut
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • PoisonPoison
  • 62.5%
    • SteelSteel
    • PsychicPsychic
  • 39.1%
    • DarkDark
Gym and Raid Battles
Damage4
Energy7
Weather boost
  • windyWindy
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy9

Effects
Psycho Cut has no special effects.
See Psycho Cut details page ↗
PsychicPsywaveDamage4Energy7Duration0.5s
Toggle more information for move: Psywave
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • PoisonPoison
  • 62.5%
    • SteelSteel
    • PsychicPsychic
  • 39.1%
    • DarkDark
Gym and Raid Battles
Damage4
Energy7
Weather boost
  • windyWindy
Duration0.5s
Damage window0.3s - 0.6s
Trainer Battles
Damage3
Energy4

Effects
Psywave has no special effects.
See Psywave details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1010.001010.001.0s65-
48.00714.000.5s39-
48.00714.000.5s34-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Malamar's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0

Malamar's Charge Attacks Guide

Moves

Moves

Malamar has access to 4 Charge Attacks (Hyper Beam, Psybeam, Foul Play, and Superpower), which cover Normal, Psychic, Dark, and Fighting-type attacks. When using Psybeam and Foul Play you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalHyper BeamDamage150Energy100Duration4.0s
Toggle more information for move: Hyper Beam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage150
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration4.0s
Damage window3.5s - 3.8s
Trainer Battles
Damage150
Energy80

Effects
Hyper Beam has no special effects.
See Hyper Beam details page ↗
PsychicPsybeamDamage65Energy50Duration3.0s
Toggle more information for move: Psybeam
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • PoisonPoison
  • 62.5%
    • SteelSteel
    • PsychicPsychic
  • 39.1%
    • DarkDark
Gym and Raid Battles
Damage65
Energy50
Weather boost
  • windyWindy
Duration3.0s
Damage window1.1s - 2.5s
Trainer Battles
Damage70
Energy60

Effects
Psybeam has no special effects.
See Psybeam details page ↗
DarkFoul PlayDamage70Energy50Duration2.0s
Toggle more information for move: Foul Play
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • fogFog
Duration2.0s
Damage window1.7s - 1.9s
Trainer Battles
Damage60
Energy40

Effects
Foul Play has no special effects.
See Foul Play details page ↗
FightingSuperpowerDamage85Energy50Duration3.0s
Toggle more information for move: Superpower
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage85
Energy50
Weather boost
  • cloudyCloudy
Duration3.0s
Damage window2.1s - 2.8s
Trainer Battles
Damage85
Energy40

Effects
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
See Superpower details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
7035.0050-2.0s6040-
15037.50100-4.0s15080-
6521.6750-3.0s7060-
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
8528.3350-3.0s8540-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%

Malamar's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6