Landorus (Incarnate Forme) Great, Ultra & Master League PvP Guide

See where Landorus (Incarnate Forme) shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Landorus (Incarnate Forme) takes increased damage from:Landorus (Incarnate Forme) takes increased damage from:
+156.0%
  • IceIce
+60.0%
  • WaterWater
Landorus (Incarnate Forme) takes reduced damage from:Landorus (Incarnate Forme) takes reduced damage from:
-37.5%
  • BugBug
  • ElectricElectric
  • FightingFighting
  • PoisonPoison
-60.9%
  • GroundGround

Landorus (Incarnate Forme) in Great League

Great League League icon

Landorus (Incarnate Forme) is ranked 704 out of 1143 Pokémon eligible for the Great League. Landorus (Incarnate Forme)'s best Great League moves are Mud Shot, Earth Power, and Rock Slide. Landorus (Incarnate Forme)'s best IVs for the Great League are 0/15/14, available at level 15.5 and 1499 CP.

Best IVs

  • 0ATK
  • 15DEF
  • 14STA
Level 15.5

CP

1499 CP

ATK

137 ATK

DEF

103 DEF

HP

115 HP

Best Moveset

Fast MoveGroundMud Shot Fast Charge
Charged Move 1GroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
Charged Move 2RockRock Slide General

Compare All Landorus (Incarnate Forme) PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
GroundMud Shot Fast ChargeRockRock Slide General5s (5)74
GroundMud Shot Fast ChargeFightingFocus Blast Nuke9s (9)140
GroundMud Shot Fast ChargeDragonOutrage General7s (7)105
GroundMud Shot Fast ChargeGroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
6s (6)100
RockRock Throw Heavy DamageRockRock Slide General9s (9)117
RockRock Throw Heavy DamageFightingFocus Blast Nuke15s (15)212
RockRock Throw Heavy DamageDragonOutrage General12s (12)163
RockRock Throw Heavy DamageGroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
10s (10)148

Landorus (Incarnate Forme) PvP Fast Moves

Name
DPT
EPT
PWR
ENG
CD
GroundMud Shot Fast Charge1.504.50391s
RockRock Throw Heavy Damage4.002.50851s

Fast attacks create energy when used, which can later be used to fire off a Charge move. Unlike Charge attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Landorus (Incarnate Forme) PvP Charged Moves

Name
DPE 🔽
PWR
ENG
FightingFocus Blast Nuke2.0015075
DragonOutrage General1.8311060
GroundEarth Power GeneralDebuff
Special effectsSpecial

Earth Power has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.809050
RockRock Slide General1.677545

Charge attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charge attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Landorus (Incarnate Forme) PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Landorus (Incarnate Forme) PvP Guide: Great, Ultra & Master League | Pokémon GO