- 160.0%
Ghost
Psychic
- 62.5%
Dark
- 39.1%
Normal
| Damage | 5 |
|---|---|
| Energy | 6 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.2s - 0.5s |
| Damage | 3 |
|---|---|
| Energy | 3 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 10.99 | 157.1 | 9.35 | ||
| 2. | 10.21 | 145.9 | 8.69 | ||
| 3. | 9.65 | 137.9 | 8.22 | ||
| 4. | 9.65 | 137.9 | 8.22 | ||
| 5. | 8.74 | 125.0 | 7.44 | ||
| 6. | 8.74 | 125.0 | 7.44 |
Heatmor has access to 2 Fast Attacks (Lick and Fire Spin), which cover Ghost and Fire-type attacks. When using Fire Spin you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 5 |
|---|---|
| Energy | 6 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.2s - 0.5s |
| Damage | 3 |
|---|---|
| Energy | 3 |
| Damage | 13 |
|---|---|
| Energy | 9 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 11 |
|---|---|
| Energy | 10 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 13 | 13.00 | 9 | 9.00 | 1.0s | 11 | 10 | - | |||
| 5 | 10.00 | 6 | 12.00 | 0.5s | 3 | 3 | - | |||
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
| Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Heatmor has access to 3 Charge Attacks (Flamethrower, Thunder Punch, and Power-Up Punch), which cover Fire, Electric, and Fighting-type attacks. When using Flamethrower you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 65 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.3s - 1.5s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 50 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.9s - 1.8s |
| Damage | 60 |
|---|---|
| Energy | 40 |
| Damage | 50 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.7s - 1.9s |
| Damage | 20 |
|---|---|
| Energy | 35 |
Power-Up Punch has a 100.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 65 | 32.50 | 50 | - | 2.0s | 90 | 55 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 20 | 35 | - |
| 50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - | |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Power-Up Punch has a 100.0% chance to:
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |