Mandibuzz best moveset in Pokémon GO

Moves

Mandibuzz's best moveset in Pokémon GO is Snarl and Foul Play, with 9.18 damage per second, and it can deal 360.3 damage before Mandibuzz faints. This is true when battling in neutral weather.

Best moves for Mandibuzz are:
DPS9.18
TDO360.29
Score23.0
Boosted by
  • fog

All Mandibuzz movesets ranked

Here is a complete list of Mandibuzz movesets in Pokémon GO, ranked by their DPS and TDO. You can change the weather and the opposing Pokémon.

      #
      Fast Attack
      Charged Attack
      DPS
      TDO
      Score 🔽
      1.DarkSnarl DarkFoul Play 9.18360.323.0
      2.DarkSnarl GhostShadow Ball 8.67340.221.7
      3.FlyingAir Slash DarkFoul Play 8.57336.121.4
      4.DarkSnarl DarkDark Pulse 8.44331.321.1
      5.FlyingAir Slash GhostShadow Ball 8.24323.220.6
      6.FlyingAir Slash DarkDark Pulse 8.05315.920.2
      7.DarkSnarl FlyingAerial Ace 7.99313.720.0
      8.FlyingAir Slash FlyingAerial Ace 7.72303.019.3

      Mandibuzz fast moves guide

      Moves

      Moves

      FlyingAir Slash14Damage10Energy
      Toggle more information for move: Air Slash
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Bug
        • Grass
      • 62.5%
        • Rock
        • Steel
        • Electric
      Gym and Raid Battles
      Damage14
      Energy10
      Weather boost
      • windyWindy
      Duration1.2s
      Damage window1.0s - 1.2s
      Trainer Battles
      Damage9
      Energy9

      Effects
      Air Slash has no special effects.
      See Air Slash details page ↗
      DarkSnarl12Damage14Energy
      Toggle more information for move: Snarl
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Fighting
        • Dark
        • Fairy
      Gym and Raid Battles
      Damage12
      Energy14
      Weather boost
      • fogFog
      Duration1.1s
      Damage window0.8s - 1.1s
      Trainer Battles
      Damage5
      Energy13

      Effects
      Snarl has no special effects.
      See Snarl details page ↗

      Tabular view

      Fast Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      EPS
      CD
      PWR
      ENG
      DPT
      EPT
      CD
      1411.67108.331.2s993.003.002s
      1210.911412.731.1s5131.674.332s

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

      Mandibuzz's Fast Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6

      Mandibuzz charge moves guide

      Moves

      Mandibuzz has access to 4 Charge moves (Dark Pulse, Aerial Ace, Shadow Ball, and Foul Play), which cover Dark, Flying, and Ghost-type attacks. When using Dark Pulse, Aerial Ace, and Foul Play you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

      Moves

      DarkDark Pulse80Damage50Energy
      Toggle more information for move: Dark Pulse
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Fighting
        • Dark
        • Fairy
      Gym and Raid Battles
      Damage80
      Energy50
      Weather boost
      • fogFog
      Duration3.0s
      Damage window1.4s - 2.3s
      Trainer Battles
      Damage80
      Energy50

      Effects
      Dark Pulse has no special effects.
      See Dark Pulse details page ↗
      FlyingAerial Ace55Damage33Energy
      Toggle more information for move: Aerial Ace
      Type effectiveness chart
      • 160.0%
        • Fighting
        • Bug
        • Grass
      • 62.5%
        • Rock
        • Steel
        • Electric
      Gym and Raid Battles
      Damage55
      Energy33
      Weather boost
      • windyWindy
      Duration2.4s
      Damage window1.9s - 2.2s
      Trainer Battles
      Damage55
      Energy40

      Effects
      Aerial Ace has no special effects.
      See Aerial Ace details page ↗
      GhostShadow Ball100Damage50Energy
      Toggle more information for move: Shadow Ball
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Dark
      • 39.1%
        • Normal
      Gym and Raid Battles
      Damage100
      Energy50
      Weather boost
      • fogFog
      Duration3.0s
      Damage window2.4s - 2.8s
      Trainer Battles
      Damage100
      Energy55

      Effects
      Shadow Ball has no special effects.
      See Shadow Ball details page ↗
      DarkFoul Play70Damage50Energy
      Toggle more information for move: Foul Play
      Type effectiveness chart
      • 160.0%
        • Ghost
        • Psychic
      • 62.5%
        • Fighting
        • Dark
        • Fairy
      Gym and Raid Battles
      Damage70
      Energy50
      Weather boost
      • fogFog
      Duration2.0s
      Damage window1.7s - 1.9s
      Trainer Battles
      Damage70
      Energy45

      Effects
      Foul Play has no special effects.
      See Foul Play details page ↗

      Tabular view

      Charge Move
      Raid Battles
      Trainer Battles
      Name 🔼
      PWR
      DPS
      ENG
      DPE
      CD
      PWR
      ENG
      DPE
      5522.92331.382.4s55401.38
      8026.67501.603.0s80501.60
      7035.00501.562.0s70451.56
      10033.33501.823.0s100551.82

      Legend - PWR stands for Power, DPS for damage per second, ENG for Energy used, CD for move duration, DPE for damage per energy point used.

      Moves with Special Effects in PvP

      There are no Mandibuzz moves that have Special Effects in PvP.

      Mandibuzz's Charge Moves Type Coverage

      NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
      Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6
      Flying×1.0×1.6×1.0×1.0×1.0×0.6×1.6×1.0×0.6×1.0×1.0×1.6×0.6×1.0×1.0×1.0×1.0×1.0
      Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0