- Overview
- Counters
- CP & IV
- PvP
- Moves
Mandibuzz learns 2 Fast Attacks (Air Slash and Snarl), covering Flying and Dark-type damage. Air Slash and Snarl get STAB, the same-type attack bonus, for ×1.2 damage.
Mandibuzz learns 4 Charged Attacks (Dark Pulse, Aerial Ace, Shadow Ball, and Foul Play), covering Dark, Flying, and Ghost-type damage. Dark Pulse, Aerial Ace, and Foul Play get STAB, the same-type attack bonus, for ×1.2 damage.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 55 | 22.00 | 33 | 1.67 | 2.5s | 60 | 45 | - | |
| 80 | 26.67 | 50 | 1.60 | 3.0s | 80 | 45 | - | |
| 70 | 35.00 | 50 | 1.40 | 2.0s | 65 | 40 | - | |
| 100 | 33.33 | 50 | 2.00 | 3.0s | 90 | 50 | - | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
| 1. | 7.89 | 8.53 | 253.2 | ||
| 2. | 7.47 | 8.08 | 239.7 | ||
| 3. | 7.35 | 7.96 | 236.1 | ||
| 4. | 7.26 | 7.86 | 233.2 | ||
| 5. | 7.10 | 7.68 | 227.9 | ||
| 6. | 6.94 | 7.51 | 222.7 | ||
| 7. | 6.72 | 7.27 | 215.7 | ||
| 8. | 6.54 | 7.08 | 209.9 |
PWR is power, DPS is damage per second, ENG is energy gained per use, EPS is energy per second, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.
PWR is power, DPS is damage per second, ENG is the energy cost, CD is the move’s duration and DPE is damage per energy. DPT and EPT (damage and energy per turn) only apply in PvP.