Shadow Chandelure's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 20.08 | 230.3 | 34.0 |
2. | ![]() | ![]() | 19.17 | 219.9 | 32.5 |
3. | ![]() | ![]() | 18.83 | 215.9 | 31.9 |
4. | ![]() | ![]() | 18.24 | 209.2 | 30.9 |
5. | ![]() | ![]() | 17.79 | 204.1 | 30.1 |
6. | ![]() | ![]() | 17.07 | 195.8 | 28.9 |
7. | ![]() | ![]() | 16.68 | 191.3 | 28.3 |
8. | ![]() | ![]() | 16.53 | 189.6 | 28.0 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 20.08 | 230.3 | 34.0 |
2. | ![]() | ![]() | 19.17 | 219.9 | 32.5 |
3. | ![]() | ![]() | 18.83 | 215.9 | 31.9 |
4. | ![]() | ![]() | 18.24 | 209.2 | 30.9 |
5. | ![]() | ![]() | 17.79 | 204.1 | 30.1 |
6. | ![]() | ![]() | 17.07 | 195.8 | 28.9 |
7. | ![]() | ![]() | 16.68 | 191.3 | 28.3 |
8. | ![]() | ![]() | 16.53 | 189.6 | 28.0 |
Shadow Chandelure has access to 3 Fast Attacks (Hex, Fire Spin, and Incinerate), which cover Ghost and Fire-type attacks. When using Hex, Fire Spin, and Incinerate you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 8 |
---|---|
Energy | 13 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 1.0s |
Damage | 7 |
---|---|
Energy | 13 |
Damage | 13 |
---|---|
Energy | 9 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 0.9s |
Damage | 11 |
---|---|
Energy | 10 |
Damage | 32 |
---|---|
Energy | 22 |
Weather boost |
|
Duration | 2.5s |
Damage window | 0.7s - 2.5s |
Damage | 20 |
---|---|
Energy | 20 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
13 | 13.00 | 9 | 9.00 | 1.0s | 11 | 10 | - | |||
8 | 8.00 | 13 | 13.00 | 1.0s | 7 | 13 | - | |||
32 | 12.80 | 22 | 8.80 | 2.5s | 20 | 20 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Shadow Chandelure has access to 6 Charge Attacks (Shadow Ball, Flame Charge, Overheat, Energy Ball, Frustration, and Poltergeist), which cover Ghost, Fire, Grass, and Normal-type attacks. When using Shadow Ball, Flame Charge, Overheat, and Poltergeist you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 100 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 3.0s |
Damage window | 2.4s - 2.8s |
Damage | 100 |
---|---|
Energy | 55 |
Damage | 70 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 4.0s |
Damage window | 3.1s - 3.6s |
Damage | 65 |
---|---|
Energy | 50 |
Flame Charge has a 100.0% chance to:
Damage | 160 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 4.0s |
Damage window | 2.6s - 3.8s |
Damage | 130 |
---|---|
Energy | 55 |
Overheat has a 100.0% chance to:
Damage | 90 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 4.0s |
Damage window | 3.1s - 3.9s |
Damage | 90 |
---|---|
Energy | 55 |
Energy Ball has a 10.0% chance to:
Damage | 10 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.0s - 1.8s |
Damage | 10 |
---|---|
Energy | 70 |
Damage | 140 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 3.5s |
Damage window | 2.7s - 2.9s |
Damage | 150 |
---|---|
Energy | 75 |
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 90 | 22.50 | 50 | - | 4.0s | 90 | 55 | - |
| 70 | 17.50 | 33 | - | 4.0s | 65 | 50 | - |
10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 160 | 40.00 | 100 | - | 4.0s | 130 | 55 | - |
140 | 40.00 | 100 | - | 3.5s | 150 | 75 | - | |
100 | 33.33 | 50 | - | 3.0s | 100 | 55 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Flame Charge has a 100.0% chance to:
Overheat has a 100.0% chance to:
Energy Ball has a 10.0% chance to:
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
Grass | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |