Klink's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 5.01 | 37.8 | 7.7 |
2. | ![]() | ![]() | 4.52 | 34.1 | 7.0 |
3. | ![]() | ![]() | 4.41 | 33.3 | 6.8 |
4. | ![]() | ![]() | 4.37 | 33.0 | 6.8 |
5. | ![]() | ![]() | 4.11 | 31.0 | 6.4 |
6. | ![]() | ![]() | 3.70 | 27.9 | 5.7 |
7. | ![]() | ![]() | 3.66 | 27.6 | 5.7 |
8. | ![]() | ![]() | 3.48 | 26.3 | 5.4 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 5.01 | 37.8 | 7.7 |
2. | ![]() | ![]() | 4.52 | 34.1 | 7.0 |
3. | ![]() | ![]() | 4.41 | 33.3 | 6.8 |
4. | ![]() | ![]() | 4.37 | 33.0 | 6.8 |
5. | ![]() | ![]() | 4.11 | 31.0 | 6.4 |
6. | ![]() | ![]() | 3.70 | 27.9 | 5.7 |
7. | ![]() | ![]() | 3.66 | 27.6 | 5.7 |
8. | ![]() | ![]() | 3.48 | 26.3 | 5.4 |
Klink has access to 3 Fast Attacks (Charge Beam, Volt Switch, and Metal Sound), which cover Electric and Steel-type attacks. When using Metal Sound you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 7 |
---|---|
Energy | 14 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 0.9s |
Damage | 5 |
---|---|
Energy | 11 |
Damage | 13 |
---|---|
Energy | 20 |
Weather boost |
|
Duration | 1.5s |
Damage window | 0.6s - 0.8s |
Damage | 12 |
---|---|
Energy | 16 |
Damage | 4 |
---|---|
Energy | 6 |
Weather boost |
|
Duration | 0.5s |
Damage window | 0.2s - 0.7s |
Damage | 3 |
---|---|
Energy | 8 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
7 | 7.00 | 14 | 14.00 | 1.0s | 5 | 11 | - | |||
4 | 8.00 | 6 | 12.00 | 0.5s | 3 | 8 | - | |||
13 | 8.67 | 20 | 13.33 | 1.5s | 12 | 16 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Klink has access to 3 Charge Attacks (Vise Grip, Discharge, and Zap Cannon), which cover Normal and Electric-type attacks.
Damage | 35 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.2s - 1.6s |
Damage | 40 |
---|---|
Energy | 40 |
Damage | 65 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.7s - 2.1s |
Damage | 55 |
---|---|
Energy | 40 |
Damage | 140 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 3.5s |
Damage window | 2.8s - 3.3s |
Damage | 150 |
---|---|
Energy | 80 |
Zap Cannon has a 33.0% chance to:
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
65 | 26.00 | 33 | - | 2.5s | 55 | 40 | - | |
35 | 17.50 | 33 | - | 2.0s | 40 | 40 | - | |
| 140 | 40.00 | 100 | - | 3.5s | 150 | 80 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Zap Cannon has a 33.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |