Gigalith's Fast Attacks Guide

Moves

Moves

Gigalith has access to 2 Fast Attacks (Mud-Slap and Smack Down), which cover Ground and Rock-type attacks. When using Smack Down you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GroundMud-SlapDamage18Energy12Duration1.4s
Toggle more information for move: Mud-Slap
Type effectiveness chart
  • 160.0%
    • PoisonPoison
    • RockRock
    • SteelSteel
    • FireFire
    • ElectricElectric
  • 62.5%
    • BugBug
    • GrassGrass
  • 39.1%
    • FlyingFlying
Gym and Raid Battles
Damage18
Energy12
Weather boost
  • sunnySunny
Duration1.4s
Damage window1.1s - 1.4s
Trainer Battles
Damage11
Energy9

Effects
Mud-Slap has no special effects.
See Mud-Slap details page ↗
RockSmack DownDamage16Energy8Duration1.2s
Toggle more information for move: Smack Down
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage16
Energy8
Weather boost
  • partlyCloudyPartly Cloudy
Duration1.2s
Damage window0.8s - 1.1s
Trainer Battles
Damage12
Energy8

Effects
Smack Down has no special effects.
See Smack Down details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
1812.86128.571.4s119-
1613.3386.671.2s128-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Gigalith's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ground×1.0×1.0×0.4×1.6×1.0×1.6×0.6×1.0×1.6×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.0
Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0

Gigalith's Charge Attacks Guide

Moves

Moves

Gigalith has access to 5 Charge Attacks (Rock Slide, Solar Beam, Heavy Slam, Superpower, and Meteor Beam), which cover Rock, Grass, Steel, and Fighting-type attacks. When using Rock Slide and Meteor Beam you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

RockRock SlideDamage80Energy50Duration2.7s
Toggle more information for move: Rock Slide
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.7s
Damage window1.5s - 2.6s
Trainer Battles
Damage75
Energy45

Effects
Rock Slide has no special effects.
See Rock Slide details page ↗
GrassSolar BeamDamage180Energy100Duration4.9s
Toggle more information for move: Solar Beam
Type effectiveness chart
  • 160.0%
    • GroundGround
    • RockRock
    • WaterWater
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • SteelSteel
    • FireFire
    • GrassGrass
    • DragonDragon
Gym and Raid Battles
Damage180
Energy100
Weather boost
  • sunnySunny
Duration4.9s
Damage window2.7s - 4.7s
Trainer Battles
Damage150
Energy80

Effects
Solar Beam has no special effects.
See Solar Beam details page ↗
SteelHeavy SlamDamage70Energy50Duration2.1s
Toggle more information for move: Heavy Slam
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • snowSnow
Duration2.1s
Damage window1.5s - 1.9s
Trainer Battles
Damage70
Energy50

Effects
Heavy Slam has no special effects.
See Heavy Slam details page ↗
FightingSuperpowerDamage85Energy50Duration3.0s
Toggle more information for move: Superpower
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage85
Energy50
Weather boost
  • cloudyCloudy
Duration3.0s
Damage window2.1s - 2.8s
Trainer Battles
Damage85
Energy40

Effects
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
See Superpower details page ↗
RockMeteor Beam *Damage140Energy100Duration1.9s
Toggle more information for move: Meteor Beam
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage140
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration1.9s
Damage window1.0s - 1.9s
Trainer Battles
Damage120
Energy60

Effects
Special effectsSpecial

Meteor Beam has a 100.0% chance to:

  • Increase User's Attack by 25.0%
See Meteor Beam details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
7033.3350-2.1s7050-
Special effectsSpecial

Meteor Beam has a 100.0% chance to:

  • Increase User's Attack by 25.0%
14073.68100-1.9s12060-
8029.6350-2.7s7545-
18036.73100-4.9s15080-
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
8528.3350-3.0s8540-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
Special effectsSpecial

Meteor Beam has a 100.0% chance to:

  • Increase User's Attack by 25.0%

Gigalith's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
Grass×1.0×1.0×0.6×0.6×1.6×1.6×0.6×1.0×0.6×0.6×1.6×0.6×1.0×1.0×1.0×0.6×1.0×1.0
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6