Mega Lucario's best moves in Pokémon GO

# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 24.87 | 363.1 | 44.4 |
2. | ![]() | ![]() | 22.48 | 328.2 | 40.1 |
3. | ![]() | ![]() | 21.86 | 319.2 | 39.0 |
4. | ![]() | ![]() | 18.19 | 265.6 | 32.5 |
5. | ![]() | ![]() | 17.87 | 260.9 | 31.9 |
6. | ![]() | ![]() | 17.58 | 256.6 | 31.4 |
7. | ![]() | ![]() | 17.44 | 254.7 | 31.1 |
8. | ![]() | ![]() | 17.35 | 253.2 | 31.0 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
---|---|---|---|---|---|
1. | ![]() | ![]() | 24.87 | 363.1 | 44.4 |
2. | ![]() | ![]() | 22.48 | 328.2 | 40.1 |
3. | ![]() | ![]() | 21.86 | 319.2 | 39.0 |
4. | ![]() | ![]() | 18.19 | 265.6 | 32.5 |
5. | ![]() | ![]() | 17.87 | 260.9 | 31.9 |
6. | ![]() | ![]() | 17.58 | 256.6 | 31.4 |
7. | ![]() | ![]() | 17.44 | 254.7 | 31.1 |
8. | ![]() | ![]() | 17.35 | 253.2 | 31.0 |
Mega Lucario has access to 3 Fast Attacks (Bullet Punch, Counter, and Force Palm), which cover Steel and Fighting-type attacks. When using Bullet Punch, Counter, and Force Palm you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 10 |
---|---|
Energy | 11 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.4s - 1.0s |
Damage | 6 |
---|---|
Energy | 7 |
Damage | 13 |
---|---|
Energy | 9 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 1.0s |
Damage | 8 |
---|---|
Energy | 6 |
Damage | 10 |
---|---|
Energy | 16 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.8s - 1.0s |
Damage | 13 |
---|---|
Energy | 10 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
10 | 10.00 | 11 | 11.00 | 1.0s | 6 | 7 | - | |||
13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
10 | 10.00 | 16 | 16.00 | 1.0s | 13 | 10 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Mega Lucario has access to 7 Charge Attacks (Flash Cannon, Shadow Ball, Thunder Punch, Close Combat, Blaze Kick, Power-Up Punch, and Aura Sphere), which cover Steel, Ghost, Electric, Fighting, and Fire-type attacks. When using Flash Cannon, Close Combat, Power-Up Punch, and Aura Sphere you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
Damage | 100 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.4s - 2.3s |
Damage | 110 |
---|---|
Energy | 70 |
Damage | 100 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 3.0s |
Damage window | 2.4s - 2.8s |
Damage | 100 |
---|---|
Energy | 55 |
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.9s - 1.8s |
Damage | 60 |
---|---|
Energy | 40 |
Damage | 105 |
---|---|
Energy | 100 |
Weather boost |
|
Duration | 2.5s |
Damage window | 1.2s - 2.5s |
Damage | 100 |
---|---|
Energy | 45 |
Close Combat has a 100.0% chance to:
Damage | 40 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 1.0s |
Damage window | 0.3s - 0.6s |
Damage | 60 |
---|---|
Energy | 40 |
Damage | 50 |
---|---|
Energy | 33 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.7s - 1.9s |
Damage | 20 |
---|---|
Energy | 35 |
Power-Up Punch has a 100.0% chance to:
Damage | 100 |
---|---|
Energy | 50 |
Weather boost |
|
Duration | 2.0s |
Damage window | 1.2s - 1.8s |
Damage | 100 |
---|---|
Energy | 55 |
Charge Move | Raid Battles | Trainer Battles | ||||||
---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
100 | 50.00 | 50 | - | 2.0s | 100 | 55 | - | |
40 | 40.00 | 33 | - | 1.0s | 60 | 40 | - | |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
100 | 40.00 | 100 | - | 2.5s | 110 | 70 | - | |
| 50 | 25.00 | 33 | - | 2.0s | 20 | 35 | - |
100 | 33.33 | 50 | - | 3.0s | 100 | 55 | - | |
50 | 25.00 | 33 | - | 2.0s | 60 | 40 | - |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Close Combat has a 100.0% chance to:
Power-Up Punch has a 100.0% chance to:
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |