Mega Lopunny Great, Ultra & Master League PvP Guide

See where Mega Lopunny shines in GO Battle League. Compare its Great, Ultra and Master League rankings, find the ideal IV spread and moveset, and learn which opponents it can beat—or should avoid.

Defensive Type Chart

Mega Lopunny takes increased damage from:Mega Lopunny takes increased damage from:
+60.0%
  • FairyFairy
  • FightingFighting
  • FlyingFlying
  • PsychicPsychic
Mega Lopunny takes reduced damage from:Mega Lopunny takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
  • RockRock
-60.9%
  • GhostGhost

Mega Lopunny in Great League

Great League League icon

No ranking information is available for Mega Lopunny in the Great League. This is often a sign that the Pokémon is not commonly used or does not have optimal IVs for this league.

Tier

Best IVs

  • 0ATK
  • 8DEF
  • 15STA
Level 15

CP

1500 CP

ATK

145 ATK

DEF

114 DEF

HP

92 HP

Compare All Mega Lopunny PvP Move Combinations

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
FightingLow Kick MultipurposeNormalHyper Beam Nuke10s (10)209
FightingLow Kick MultipurposeGhostShadow Ball General7s (7)113
FightingLow Kick MultipurposeElectricThunder Punch Spam / Bait5s (5)82
FightingLow Kick MultipurposeFireFire Punch Spam / Bait5s (5)82
FightingLow Kick MultipurposeFightingFocus Blast Nuke10s (10)205
FightingLow Kick MultipurposeIceTriple Axel Spam / BaitBoost
Special effectsSpecial

Triple Axel has a 100.0% chance to:

  • Increase User's Attack by 25.0%
6s (6)86
NormalPound Low qualityNormalHyper Beam Nuke20s (20)238
NormalPound Low qualityGhostShadow Ball General13s (13)131
NormalPound Low qualityElectricThunder Punch Spam / Bait10s (10)96
NormalPound Low qualityFireFire Punch Spam / Bait10s (10)96
1 of 2

Mega Lopunny PvP Fast Attacks

Name
DPT
EPT
PWR
ENG
CD
FightingLow Kick Multipurpose3.004.00681s
NormalPound Low quality2.002.00441s
FightingDouble Kick Fast Charge2.674.008122s

Fast attacks create energy when used, which can later be used to fire off a Charged Attack. Unlike Charged Attacks, Fast attacks don't have special status effects.

Ideally, for fast attacks you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast attacks in PvP.

InfoFast Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPTDamage per turn
  • EPTEnergy per turn

Mega Lopunny PvP Charged Attacks

Name
DPE 🔽
PWR
ENG
FightingFocus Blast Nuke2.0015075
NormalHyper Beam Nuke1.8815080
GhostShadow Ball General1.809050
ElectricThunder Punch Spam / Bait1.506040
FireFire Punch Spam / Bait1.506040
IceTriple Axel Spam / BaitBoost
Special effectsSpecial

Triple Axel has a 100.0% chance to:

  • Increase User's Attack by 25.0%
1.336045

Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Attacks, some Charged Attacks are strictly better than others. The main metric for comparing charge attacks is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharged Attack stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • DPEDamage per Energy

Mega Lopunny PvP IVs Explained

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Mega Lopunny PvP Guide: Great, Ultra & Master League | Pokémon GO