Banette's Fast Attacks Guide

Moves

Moves

Banette has access to 2 Fast Attacks (Shadow Claw and Hex), which cover Ghost-type attacks. When using Shadow Claw and Hex you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GhostShadow ClawDamage9Energy6Duration0.7s
Toggle more information for move: Shadow Claw
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage9
Energy6
Weather boost
  • fogFog
Duration0.7s
Damage window0.3s - 0.5s
Trainer Battles
Damage6
Energy8

Effects
Shadow Claw has no special effects.
See Shadow Claw details page ↗
GhostHexDamage10Energy16Duration1.2s
Toggle more information for move: Hex
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage10
Energy16
Weather boost
  • fogFog
Duration1.2s
Damage window1.0s - 1.2s
Trainer Battles
Damage6
Energy12

Effects
Hex has no special effects.
See Hex details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
108.331613.331.2s612-
912.8668.570.7s68-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Banette's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0

Banette's Charge Attacks Guide

Moves

Moves

Banette has access to 3 Charge Attacks (Shadow Ball, Thunder, and Dazzling Gleam), which cover Ghost, Electric, and Fairy-type attacks. When using Shadow Ball you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

GhostShadow BallDamage100Energy50Duration3.0s
Toggle more information for move: Shadow Ball
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • DarkDark
  • 39.1%
    • NormalNormal
Gym and Raid Battles
Damage100
Energy50
Weather boost
  • fogFog
Duration3.0s
Damage window2.4s - 2.8s
Trainer Battles
Damage100
Energy55

Effects
Shadow Ball has no special effects.
See Shadow Ball details page ↗
ElectricThunderDamage100Energy100Duration2.4s
Toggle more information for move: Thunder
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage100
Energy100
Weather boost
  • rainRain
Duration2.4s
Damage window1.2s - 2.2s
Trainer Battles
Damage100
Energy60

Effects
Thunder has no special effects.
See Thunder details page ↗
FairyDazzling GleamDamage100Energy50Duration3.5s
Toggle more information for move: Dazzling Gleam
Type effectiveness chart
  • 160.0%
    • FightingFighting
    • DragonDragon
    • DarkDark
  • 62.5%
    • PoisonPoison
    • SteelSteel
    • FireFire
Gym and Raid Battles
Damage100
Energy50
Weather boost
  • cloudyCloudy
Duration3.5s
Damage window2.1s - 3.3s
Trainer Battles
Damage110
Energy70

Effects
Dazzling Gleam has no special effects.
See Dazzling Gleam details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
10028.5750-3.5s11070-
10033.3350-3.0s10055-
10041.67100-2.4s10060-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Banette moves that have Special Effects in PvP.

Banette's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Ghost×0.4×1.0×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×1.0
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Fairy×1.0×1.6×1.0×0.6×1.0×1.0×1.0×1.0×0.6×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.6×1.0