- 160.0%
Normal
Roca
Acero
Hielo
Siniestro
- 62.5%

Veneno
Bicho
Psíquico
Hada
- 39.1%
Fantasma
| Daño | 5 |
|---|---|
| Energía | 5 |
| Bonus de clima |
|
| Duración | 0.5s |
| Ventana de daño | 0.2s - 0.5s |
| Daño | 6 |
|---|---|
| Energía | 8 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 14.90 | 243.3 | 12.93 | ||
| 2. | 14.27 | 233.0 | 12.39 | ||
| 3. | 14.04 | 229.2 | 12.19 | ||
| 4. | 13.82 | 225.6 | 12.00 | ||
| 5. | 13.81 | 225.4 | 11.98 | ||
| 6. | 13.57 | 221.5 | 11.78 | ||
| 7. | 13.45 | 219.5 | 11.67 | ||
| 8. | 13.41 | 218.9 | 11.64 |
Pangoro oscuro puede aprender 4 Ataques Rápidos (Patada Baja, Golpe Kárate, Puño Bala y Alarido), cubriendo ataques de tipo Lucha, Acero y Siniestro. Al usar Patada Baja, Golpe Kárate y Alarido recibirás el bonus STAB (Same-Type-Attack-Bonus), que multiplica el daño total por ×1.2.
| Daño | 5 |
|---|---|
| Energía | 5 |
| Bonus de clima |
|
| Duración | 0.5s |
| Ventana de daño | 0.2s - 0.5s |
| Daño | 6 |
|---|---|
| Energía | 8 |
| Daño | 10 |
|---|---|
| Energía | 13 |
| Bonus de clima |
|
| Duración | 1.0s |
| Ventana de daño | 0.8s - 1.0s |
| Daño | 5 |
|---|---|
| Energía | 9 |
| Daño | 10 |
|---|---|
| Energía | 11 |
| Bonus de clima |
|
| Duración | 1.0s |
| Ventana de daño | 0.4s - 1.0s |
| Daño | 7 |
|---|---|
| Energía | 7 |
| Daño | 11 |
|---|---|
| Energía | 13 |
| Bonus de clima |
|
| Duración | 1.0s |
| Ventana de daño | 0.8s - 0.9s |
| Daño | 5 |
|---|---|
| Energía | 13 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 11 | 11.00 | 13 | 13.00 | 1.0s | 5 | 13 | - | |||
| 10 | 10.00 | 13 | 13.00 | 1.0s | 5 | 9 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 6 | 8 | - | |||
| 10 | 10.00 | 11 | 11.00 | 1.0s | 7 | 7 | - | |||
PWR: Potencia, DPS: Daño por segundo, ENG: Energía generada, EPS: Energía por segundo, CD: Duración. DPT y EPT (Daño/Energía por turno) solo aplican en PvP. DPE significa daño por punto de energía utilizado.
| Lucha | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Acero | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Siniestro | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Pangoro oscuro puede aprender 5 Ataques Cargados (Tajo Umbrío, Avalancha, Cabeza de Hierro, A Bocajarro y Frustración), cubriendo ataques de tipo Siniestro, Roca, Acero, Lucha y Normal. Al usar Tajo Umbrío y A Bocajarro recibirás el bonus STAB (Same-Type-Attack-Bonus), que multiplica el daño total por ×1.2.
| Daño | 45 |
|---|---|
| Energía | 33 |
| Bonus de clima |
|
| Duración | 2.0s |
| Ventana de daño | 1.1s - 1.8s |
| Daño | 50 |
|---|---|
| Energía | 35 |
Tajo Umbrío has a 12.5% chance to:
| Daño | 75 |
|---|---|
| Energía | 50 |
| Bonus de clima |
|
| Duración | 2.5s |
| Ventana de daño | 1.3s - 2.4s |
| Daño | 75 |
|---|---|
| Energía | 45 |
| Daño | 60 |
|---|---|
| Energía | 50 |
| Bonus de clima |
|
| Duración | 2.0s |
| Ventana de daño | 1.4s - 1.8s |
| Daño | 85 |
|---|---|
| Energía | 50 |
| Daño | 105 |
|---|---|
| Energía | 100 |
| Bonus de clima |
|
| Duración | 2.5s |
| Ventana de daño | 1.2s - 2.5s |
| Daño | 100 |
|---|---|
| Energía | 45 |
A Bocajarro has a 100.0% chance to:
| Daño | 10 |
|---|---|
| Energía | 33 |
| Bonus de clima |
|
| Duración | 2.0s |
| Ventana de daño | 1.0s - 1.8s |
| Daño | 10 |
|---|---|
| Energía | 70 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 45 | - |
| 75 | 30.00 | 50 | 1.50 | 2.5s | 75 | 45 | - | |
| 60 | 30.00 | 50 | 1.20 | 2.0s | 85 | 50 | - | |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 45 | 22.50 | 33 | 1.36 | 2.0s | 50 | 35 | - |
PWR: Potencia, DPS: Daño por segundo, ENG: Energía necesaria, CD: Duración, DPE: Daño por energía. DPT y EPT solo aplican en PvP.
Tajo Umbrío has a 12.5% chance to:
A Bocajarro has a 100.0% chance to:
| Siniestro | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Roca | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
| Acero | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Lucha | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |