- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Mega-Chesnaught aprende 3 Ataques rápidos (Patada Baja, Látigo Cepa y Antiaéreo), que cubren daño de tipo Lucha, Planta y Roca. Patada Baja y Látigo Cepa reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 13 | 13.00 | 7 | 7.00 | 1.0s | 11 | 8 | - | |||
| 6 | 12.00 | 5 | 10.00 | 0.5s | 5 | 8 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 6 | 8 | - | |||
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Mega-Chesnaught aprende 7 Ataques cargados (Puño Trueno, Rayo Solar, Giro Bola, Energibola, Planta Feroz, Fuerza Bruta y Bomba Germen+), que cubren daño de tipo Eléctrico, Planta, Acero y Lucha. Rayo Solar, Energibola, Planta Feroz, Fuerza Bruta y Bomba Germen+ reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 150 | 75.00 | 100 | 1.50 | 2.0s | 60 | 40 | - | |
| 90 | 22.50 | 50 | 1.80 | 4.0s | 80 | 45 | - |
| 85 | 28.33 | 50 | 1.70 | 3.0s | 85 | 40 | - |
| 85 | 24.29 | 50 | 1.70 | 3.5s | 80 | 50 | - | |
| 100 | 40.00 | 50 | 2.00 | 2.5s | 100 | 45 | - | |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| 180 | 36.00 | 100 | 1.80 | 5.0s | 150 | 80 | - | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Energibola has a 10.0% chance to:
Fuerza Bruta has a 100.0% chance to:
| 1. | 19.02 | 20.29 | 711.1 | ||
| 2. | 17.88 | 19.08 | 668.8 | ||
| 3. | 15.99 | 17.06 | 598.1 | ||
| 4. | 15.35 | 16.38 | 574.3 | ||
| 5. | 15.13 | 16.15 | 566.1 | ||
| 6. | 14.47 | 15.45 | 541.5 | ||
| 7. | 13.80 | 14.74 | 516.6 | ||
| 8. | 13.57 | 14.49 | 508.0 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.