- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Golduck aprende 2 Ataques rápidos (Pistola Agua y Confusión), que cubren daño de tipo Agua y Psíquico. Pistola Agua reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 19 | 12.67 | 14 | 9.33 | 1.5s | 16 | 14 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - | |||
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Golduck aprende 7 Ataques cargados (Tajo Cruzado, Rayo Hielo, Rayo Burbuja, Hidrobomba, Psíquico, Sincrorruido e Hidroariete), que cubren daño de tipo Lucha, Hielo, Agua y Psíquico. Rayo Burbuja, Hidrobomba e Hidroariete reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 70 | 23.33 | 33 | 2.12 | 3.0s | 70 | 45 | - |
| 135 | 38.57 | 100 | 1.35 | 3.5s | 130 | 75 | - | |
| 95 | 31.67 | 50 | 1.90 | 3.0s | 75 | 55 | - |
| 45 | 22.50 | 33 | 1.36 | 2.0s | 50 | 50 | - |
| 95 | 27.14 | 50 | 1.90 | 3.5s | 90 | 55 | - | |
| 80 | 32.00 | 50 | 1.60 | 2.5s | 80 | 50 | - | |
| 50 | 33.33 | 50 | 1.00 | 1.5s | 55 | 35 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
Rayo Burbuja has a 100.0% chance to:
Psíquico has a 10.0% chance to:
Hidroariete has a 30.0% chance to:
| 1. | 9.42 | 10.63 | 202.9 | ||
| 2. | 9.31 | 10.51 | 200.7 | ||
| 3. | 9.15 | 10.33 | 197.2 | ||
| 4. | 9.01 | 10.16 | 194.0 | ||
| 5. | 8.87 | 10.01 | 191.0 | ||
| 6. | 8.81 | 9.95 | 189.9 | ||
| 7. | 8.78 | 9.91 | 189.2 | ||
| 8. | 8.58 | 9.68 | 184.8 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.