- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Regirock oscuro aprende 3 Ataques rápidos (Lanzarrocas, Golpe Roca y Fijar Blanco), que cubren daño de tipo Roca, Lucha y Normal. Lanzarrocas reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 4.00 | 10 | 20.00 | 0.5s | 1 | 5 | - | |||
| 17 | 11.33 | 12 | 8.00 | 1.5s | 9 | 7 | - | |||
| 13 | 13.00 | 8 | 8.00 | 1.0s | 8 | 5 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Regirock oscuro aprende 5 Ataques cargados (Terremoto, Roca Afilada, Onda Certera, Electrocañón y Frustración), que cubren daño de tipo Tierra, Roca, Lucha, Eléctrico y Normal. Roca Afilada reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 140 | 40.00 | 100 | 1.40 | 3.5s | 150 | 80 | - |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 140 | 40.00 | 100 | 1.40 | 3.5s | 150 | 75 | - | |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 55 | - | |
| 140 | 40.00 | 100 | 1.40 | 3.5s | 120 | 65 | - | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Electrocañón has a 33.0% chance to:
| 1. | 11.13 | 12.06 | 351.2 | ||
| 2. | 10.88 | 11.79 | 343.3 | ||
| 3. | 10.88 | 11.79 | 343.3 | ||
| 4. | 10.88 | 11.79 | 343.3 | ||
| 5. | 10.27 | 11.12 | 323.8 | ||
| 6. | 9.90 | 10.72 | 312.3 | ||
| 7. | 9.90 | 10.72 | 312.3 | ||
| 8. | 9.90 | 10.72 | 312.3 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.