- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Vibrava aprende 3 Ataques rápidos (Dragoaliento, Disparo Lodo y Ataque Arena), que cubren daño de tipo Dragón y Tierra. Dragoaliento, Disparo Lodo y Ataque Arena reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 8.00 | 7 | 14.00 | 0.5s | 2 | 4 | - | |||
| 4 | 8.00 | 6 | 12.00 | 0.5s | 3 | 9 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 3 | 4 | - | |||
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 |
Vibrava aprende 4 Ataques cargados (Zumbido, Terratemblor, Bucle Arena y Arenas Ardientes), que cubren daño de tipo Bicho y Tierra. Terratemblor, Bucle Arena y Arenas Ardientes reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 90 | 30.00 | 50 | 1.80 | 3.0s | 80 | 50 | - |
| 60 | 15.00 | 33 | 1.82 | 4.0s | 55 | 45 | - |
| 80 | 22.86 | 50 | 1.60 | 3.5s | 80 | 55 | - |
| 95 | 27.14 | 50 | 1.90 | 3.5s | 100 | 60 | - |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
Zumbido has a 30.0% chance to:
Terratemblor has a 100.0% chance to:
Bucle Arena has a 100.0% chance to:
Arenas Ardientes has a 10.0% chance to:
| 1. | 5.85 | 7.45 | 67.6 | ||
| 2. | 5.79 | 7.37 | 66.9 | ||
| 3. | 5.51 | 7.02 | 63.7 | ||
| 4. | 5.40 | 6.88 | 62.5 | ||
| 5. | 5.39 | 6.86 | 62.3 | ||
| 6. | 5.06 | 6.44 | 58.5 | ||
| 7. | 5.03 | 6.41 | 58.2 | ||
| 8. | 4.87 | 6.21 | 56.4 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.