Melmetal's Fast Attacks Guide

Moves

Moves

Melmetal has access to 1 Fast Attacks (Thunder Shock), which cover Electric-type attacks.

ElectricThunder ShockDamage5Energy8Duration0.6s
Toggle more information for move: Thunder Shock
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage5
Energy8
Weather boost
  • rainRain
Duration0.6s
Damage window0.3s - 0.6s
Trainer Battles
Damage3
Energy9

Effects
Thunder Shock has no special effects.
See Thunder Shock details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
58.33813.330.6s39-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Melmetal's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0

Melmetal's Charge Attacks Guide

Moves

Moves

Melmetal has access to 7 Charge Attacks (Hyper Beam, Flash Cannon, Rock Slide, Thunderbolt, Superpower, Double Iron Bash, and Double Iron Bash), which cover Normal, Steel, Rock, Electric, and Fighting-type attacks. When using Flash Cannon, Double Iron Bash, and Double Iron Bash you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalHyper BeamDamage150Energy100Duration3.8s
Toggle more information for move: Hyper Beam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage150
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration3.8s
Damage window3.3s - 3.6s
Trainer Battles
Damage150
Energy80

Effects
Hyper Beam has no special effects.
See Hyper Beam details page ↗
SteelFlash CannonDamage100Energy100Duration2.7s
Toggle more information for move: Flash Cannon
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage100
Energy100
Weather boost
  • snowSnow
Duration2.7s
Damage window1.6s - 2.5s
Trainer Battles
Damage110
Energy70

Effects
Flash Cannon has no special effects.
See Flash Cannon details page ↗
RockRock SlideDamage80Energy50Duration2.7s
Toggle more information for move: Rock Slide
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • BugBug
    • FireFire
    • IceIce
  • 62.5%
    • FightingFighting
    • GroundGround
    • SteelSteel
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.7s
Damage window1.5s - 2.6s
Trainer Battles
Damage75
Energy45

Effects
Rock Slide has no special effects.
See Rock Slide details page ↗
ElectricThunderboltDamage80Energy50Duration2.5s
Toggle more information for move: Thunderbolt
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • rainRain
Duration2.5s
Damage window1.8s - 2.3s
Trainer Battles
Damage90
Energy55

Effects
Thunderbolt has no special effects.
See Thunderbolt details page ↗
FightingSuperpowerDamage85Energy50Duration3.0s
Toggle more information for move: Superpower
Type effectiveness chart
  • 160.0%
    • NormalNormal
    • RockRock
    • SteelSteel
    • IceIce
    • DarkDark
  • 62.5%
    • FlyingFlying
    • PoisonPoison
    • BugBug
    • PsychicPsychic
    • FairyFairy
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage85
Energy50
Weather boost
  • cloudyCloudy
Duration3.0s
Damage window2.1s - 2.8s
Trainer Battles
Damage85
Energy40

Effects
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
See Superpower details page ↗
SteelDouble Iron Bash *Damage70Energy33Duration2.0s
Toggle more information for move: Double Iron Bash
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage70
Energy33
Weather boost
  • snowSnow
Duration2.0s
Damage window1.3s - 2.0s
Trainer Battles
Damage50
Energy35

Effects
Double Iron Bash has no special effects.
See Double Iron Bash details page ↗
SteelDouble Iron Bash *Damage70Energy33Duration2.0s
Toggle more information for move: Double Iron Bash
Type effectiveness chart
  • 160.0%
    • RockRock
    • IceIce
    • FairyFairy
  • 62.5%
    • SteelSteel
    • FireFire
    • WaterWater
    • ElectricElectric
Gym and Raid Battles
Damage70
Energy33
Weather boost
  • snowSnow
Duration2.0s
Damage window1.3s - 2.0s
Trainer Battles
Damage50
Energy35

Effects
Double Iron Bash has no special effects.
See Double Iron Bash details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
7035.0033-2.0s5035-
7035.0033-2.0s5035-
10037.04100-2.7s11070-
15039.47100-3.8s15080-
8029.6350-2.7s7545-
Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%
8528.3350-3.0s8540-
8032.0050-2.5s9055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

Special effectsSpecial

Superpower has a 100.0% chance to:

  • Decrease User's Attack by 20.0%
  • Decrease User's Defense by 20.0%

Melmetal's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Steel×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6×0.6×1.0×0.6×1.0×1.6×1.0×1.0×1.6
Rock×1.0×0.6×1.6×1.0×0.6×1.0×1.6×1.0×0.6×1.6×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Fighting×1.6×1.0×0.6×0.6×1.0×1.6×0.6×0.4×1.6×1.0×1.0×1.0×1.0×0.6×1.6×1.0×1.6×0.6