Electrode's Fast Attacks Guide

Moves

Moves

Electrode has access to 3 Fast Attacks (Spark, Tackle, and Volt Switch), which cover Electric and Normal-type attacks. When using Spark and Volt Switch you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

ElectricSparkDamage4Energy6Duration0.5s
Toggle more information for move: Spark
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage4
Energy6
Weather boost
  • rainRain
Duration0.5s
Damage window0.1s - 0.5s
Trainer Battles
Damage5
Energy7

Effects
Spark has no special effects.
See Spark details page ↗
NormalTackle *Damage5Energy5Duration0.5s
Toggle more information for move: Tackle
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Tackle has no special effects.
See Tackle details page ↗
ElectricVolt SwitchDamage13Energy20Duration1.5s
Toggle more information for move: Volt Switch
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage13
Energy20
Weather boost
  • rainRain
Duration1.5s
Damage window0.6s - 0.8s
Trainer Battles
Damage12
Energy16

Effects
Volt Switch has no special effects.
See Volt Switch details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
48.00612.000.5s57-
510.00510.000.5s33-
138.672013.331.5s1216-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Electrode's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0

Electrode's Charge Attacks Guide

Moves

Moves

Electrode has access to 4 Charge Attacks (Hyper Beam, Discharge, Thunderbolt, and Foul Play), which cover Normal, Electric, and Dark-type attacks. When using Discharge and Thunderbolt you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

NormalHyper BeamDamage150Energy100Duration4.0s
Toggle more information for move: Hyper Beam
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage150
Energy100
Weather boost
  • partlyCloudyPartly Cloudy
Duration4.0s
Damage window3.5s - 3.8s
Trainer Battles
Damage150
Energy80

Effects
Hyper Beam has no special effects.
See Hyper Beam details page ↗
ElectricDischargeDamage65Energy33Duration2.5s
Toggle more information for move: Discharge
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage65
Energy33
Weather boost
  • rainRain
Duration2.5s
Damage window1.7s - 2.1s
Trainer Battles
Damage65
Energy45

Effects
Discharge has no special effects.
See Discharge details page ↗
ElectricThunderboltDamage80Energy50Duration2.5s
Toggle more information for move: Thunderbolt
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • rainRain
Duration2.5s
Damage window1.8s - 2.3s
Trainer Battles
Damage90
Energy55

Effects
Thunderbolt has no special effects.
See Thunderbolt details page ↗
DarkFoul PlayDamage70Energy50Duration2.0s
Toggle more information for move: Foul Play
Type effectiveness chart
  • 160.0%
    • GhostGhost
    • PsychicPsychic
  • 62.5%
    • FightingFighting
    • DarkDark
    • FairyFairy
Gym and Raid Battles
Damage70
Energy50
Weather boost
  • fogFog
Duration2.0s
Damage window1.7s - 1.9s
Trainer Battles
Damage70
Energy45

Effects
Foul Play has no special effects.
See Foul Play details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
6526.0033-2.5s6545-
7035.0050-2.0s7045-
15037.50100-4.0s15080-
8032.0050-2.5s9055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Electrode moves that have Special Effects in PvP.

Electrode's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Dark×1.0×0.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×1.0×1.0×1.0×1.6×1.0×1.0×0.6×0.6