- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Mr. Rime aprende 3 Ataques rápidos (Canto Helado, Cabezazo Zen y Confusión), que cubren daño de tipo Hielo y Psíquico. Canto Helado, Cabezazo Zen y Confusión reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 11 | 11.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 10 | 10.00 | 10 | 10.00 | 1.0s | 9 | 10 | - | |||
| 19 | 12.67 | 14 | 9.33 | 1.5s | 16 | 14 | - | |||
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
Mr. Rime aprende 5 Ataques cargados (Psicorrayo, Puño Hielo, Psíquico, Viento Hielo y Triple Axel), que cubren daño de tipo Psíquico y Hielo. Psicorrayo, Puño Hielo, Psíquico, Viento Hielo y Triple Axel reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 65 | 21.67 | 50 | 1.30 | 3.0s | 70 | 60 | - | |
| 95 | 31.67 | 50 | 1.90 | 3.0s | 75 | 55 | - |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| 60 | 30.00 | 33 | 1.82 | 2.0s | 60 | 45 | - |
| 65 | 18.57 | 33 | 1.97 | 3.5s | 60 | 45 | - |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Psíquico has a 10.0% chance to:
Viento Hielo has a 100.0% chance to:
Triple Axel has a 100.0% chance to:
| 1. | 11.70 | 13.06 | 273.3 | ||
| 2. | 11.54 | 12.88 | 269.5 | ||
| 3. | 11.18 | 12.48 | 261.1 | ||
| 4. | 11.09 | 12.39 | 259.2 | ||
| 5. | 11.03 | 12.32 | 257.7 | ||
| 6. | 10.93 | 12.21 | 255.4 | ||
| 7. | 10.36 | 11.57 | 242.2 | ||
| 8. | 9.87 | 11.02 | 230.6 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.