- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Oranguru aprende 3 Ataques rápidos (Cabezazo Zen, Confusión y Bostezo), que cubren daño de tipo Psíquico y Normal. Cabezazo Zen, Confusión y Bostezo reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 13 | 8.67 | 1.5s | 0 | 12 | - | |||
| 11 | 11.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 19 | 12.67 | 14 | 9.33 | 1.5s | 16 | 14 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
Oranguru aprende 5 Ataques cargados (Psíquico, Premonición, Juego Sucio, Giro Vil y Abrecaminos), que cubren daño de tipo Psíquico, Siniestro y Planta. Psíquico y Premonición reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 65 | 32.50 | 50 | 1.30 | 2.0s | 65 | 45 | - |
| 65 | 32.50 | 33 | 1.97 | 2.0s | 55 | 35 | - | |
| 70 | 35.00 | 50 | 1.40 | 2.0s | 65 | 40 | - | |
| 115 | 46.00 | 100 | 1.15 | 2.5s | 110 | 65 | - | |
| 95 | 31.67 | 50 | 1.90 | 3.0s | 75 | 55 | - |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
Psíquico has a 10.0% chance to:
Abrecaminos has a 100.0% chance to:
| 1. | 9.70 | 10.68 | 257.9 | ||
| 2. | 9.29 | 10.23 | 247.0 | ||
| 3. | 8.98 | 9.89 | 238.9 | ||
| 4. | 8.98 | 9.89 | 238.7 | ||
| 5. | 8.59 | 9.46 | 228.4 | ||
| 6. | 8.52 | 9.38 | 226.5 | ||
| 7. | 8.48 | 9.33 | 225.4 | ||
| 8. | 8.22 | 9.05 | 218.6 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.