- 160.0%
Fantasma
Psíquico
- 62.5%
Siniestro
- 39.1%
Normal
| Daño | 6 |
|---|---|
| Energía | 4 |
| Bonus de clima |
|
| Duración | 0.5s |
| Ventana de daño | 0.1s - 0.3s |
| Daño | 6 |
|---|---|
| Energía | 8 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 9.40 | 94.2 | 7.52 | ||
| 2. | 9.03 | 90.5 | 7.23 | ||
| 3. | 8.76 | 87.8 | 7.01 | ||
| 4. | 8.42 | 84.4 | 6.74 | ||
| 5. | 8.32 | 83.4 | 6.66 | ||
| 6. | 7.90 | 79.2 | 6.32 | ||
| 7. | 7.89 | 79.0 | 6.31 | ||
| 8. | 7.83 | 78.5 | 6.27 |
Sableye oscuro puede aprender 2 Ataques Rápidos (Garra Umbría y Finta), cubriendo ataques de tipo Fantasma y Siniestro. Al usar Garra Umbría y Finta recibirás el bonus STAB (Same-Type-Attack-Bonus), que multiplica el daño total por ×1.2.
| Daño | 6 |
|---|---|
| Energía | 4 |
| Bonus de clima |
|
| Duración | 0.5s |
| Ventana de daño | 0.1s - 0.3s |
| Daño | 6 |
|---|---|
| Energía | 8 |
| Daño | 11 |
|---|---|
| Energía | 10 |
| Bonus de clima |
|
| Duración | 1.0s |
| Ventana de daño | 0.8s - 1.0s |
| Daño | 6 |
|---|---|
| Energía | 6 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 11 | 11.00 | 10 | 10.00 | 1.0s | 6 | 6 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 6 | 8 | - | |||
PWR: Potencia, DPS: Daño por segundo, ENG: Energía generada, EPS: Energía por segundo, CD: Duración. DPT y EPT (Daño/Energía por turno) solo aplican en PvP. DPE significa daño por punto de energía utilizado.
| Fantasma | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Siniestro | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Sableye oscuro puede aprender 6 Ataques Cargados (Joya de Luz, Sombra Vil, Brillo Mágico, Juego Sucio, Puño Drenaje y Frustración), cubriendo ataques de tipo Roca, Fantasma, Hada, Siniestro, Lucha y Normal. Al usar Sombra Vil y Juego Sucio recibirás el bonus STAB (Same-Type-Attack-Bonus), que multiplica el daño total por ×1.2.
| Daño | 80 |
|---|---|
| Energía | 50 |
| Bonus de clima |
|
| Duración | 3.0s |
| Ventana de daño | 2.0s - 2.8s |
| Daño | 85 |
|---|---|
| Energía | 50 |
| Daño | 50 |
|---|---|
| Energía | 33 |
| Bonus de clima |
|
| Duración | 3.0s |
| Ventana de daño | 2.3s - 2.8s |
| Daño | 75 |
|---|---|
| Energía | 50 |
| Daño | 100 |
|---|---|
| Energía | 50 |
| Bonus de clima |
|
| Duración | 3.5s |
| Ventana de daño | 2.1s - 3.3s |
| Daño | 90 |
|---|---|
| Energía | 55 |
| Daño | 70 |
|---|---|
| Energía | 50 |
| Bonus de clima |
|
| Duración | 2.0s |
| Ventana de daño | 1.7s - 1.9s |
| Daño | 65 |
|---|---|
| Energía | 40 |
| Daño | 50 |
|---|---|
| Energía | 33 |
| Bonus de clima |
|
| Duración | 2.5s |
| Ventana de daño | 1.1s - 1.6s |
| Daño | 40 |
|---|---|
| Energía | 40 |
Puño Drenaje has a 100.0% chance to:
| Daño | 10 |
|---|---|
| Energía | 33 |
| Bonus de clima |
|
| Duración | 2.0s |
| Ventana de daño | 1.0s - 1.8s |
| Daño | 10 |
|---|---|
| Energía | 70 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 100 | 28.57 | 50 | 2.00 | 3.5s | 90 | 55 | - | |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 80 | 26.67 | 50 | 1.60 | 3.0s | 85 | 50 | - | |
| 70 | 35.00 | 50 | 1.40 | 2.0s | 65 | 40 | - | |
| 50 | 20.00 | 33 | 1.52 | 2.5s | 40 | 40 | - |
| 50 | 16.67 | 33 | 1.52 | 3.0s | 75 | 50 | - | |
PWR: Potencia, DPS: Daño por segundo, ENG: Energía necesaria, CD: Duración, DPE: Daño por energía. DPT y EPT solo aplican en PvP.
Puño Drenaje has a 100.0% chance to:
| Roca | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fantasma | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
| Hada | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 |
| Siniestro | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
| Lucha | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |