- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Suicune oscuro aprende 5 Ataques rápidos (Pistola Agua, Paranormal, Alarido, Poder Oculto y Colmillo Hielo), que cubren daño de tipo Agua, Psíquico, Siniestro, Normal y Hielo. Pistola Agua reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 11 | 11.00 | 13 | 13.00 | 1.0s | 5 | 13 | - | |||
| 12 | 8.00 | 20 | 13.33 | 1.5s | 8 | 6 | - | |||
| 11 | 11.00 | 11 | 11.00 | 1.0s | 8 | 10 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 3 | - | |||
| 15 | 10.00 | 15 | 10.00 | 1.5s | 9 | 8 | - | |||
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Suicune oscuro aprende 6 Ataques cargados (Rayo Hielo, Rayo Burbuja, Hidropulso, Escaldar, Hidrobomba y Frustración), que cubren daño de tipo Hielo, Agua y Normal. Rayo Burbuja, Hidropulso, Escaldar e Hidrobomba reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 75 | 21.43 | 50 | 1.50 | 3.5s | 85 | 50 | - |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 135 | 38.57 | 100 | 1.35 | 3.5s | 130 | 75 | - | |
| 65 | 21.67 | 50 | 1.30 | 3.0s | 80 | 50 | - | |
| 45 | 22.50 | 33 | 1.36 | 2.0s | 50 | 50 | - |
| 95 | 27.14 | 50 | 1.90 | 3.5s | 90 | 55 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
Rayo Burbuja has a 100.0% chance to:
Escaldar has a 30.0% chance to:
| 1. | 11.31 | 12.36 | 324.5 | ||
| 2. | 11.30 | 12.35 | 324.2 | ||
| 3. | 10.77 | 11.77 | 309.1 | ||
| 4. | 10.13 | 11.07 | 290.6 | ||
| 5. | 10.07 | 11.00 | 288.9 | ||
| 6. | 10.03 | 10.96 | 287.8 | ||
| 7. | 9.96 | 10.88 | 285.7 | ||
| 8. | 9.88 | 10.79 | 283.4 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.