- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Necrozma Melena Crepuscular aprende 3 Ataques rápidos (Garra Umbría, Psicocorte y Garra Metal), que cubren daño de tipo Fantasma, Psíquico y Acero. Psicocorte y Garra Metal reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 6 | 12.00 | 5 | 10.00 | 0.5s | 5 | 7 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 6 | 8 | - | |||
| 4 | 8.00 | 7 | 14.00 | 0.5s | 4 | 9 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
Necrozma Melena Crepuscular aprende 5 Ataques cargados (Pulso Umbrío, Cabeza de Hierro, Premonición, Enfado y Meteoimpacto), que cubren daño de tipo Siniestro, Acero, Psíquico y Dragón. Cabeza de Hierro, Premonición y Meteoimpacto reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 60 | 30.00 | 50 | 1.20 | 2.0s | 85 | 50 | - | |
| 110 | 27.50 | 50 | 2.20 | 4.0s | 110 | 60 | - | |
| 230 | 76.67 | 100 | 2.30 | 3.0s | 135 | 65 | - | |
| 115 | 46.00 | 100 | 1.15 | 2.5s | 110 | 65 | - | |
| 80 | 26.67 | 50 | 1.60 | 3.0s | 80 | 45 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
| 1. | 21.87 | 23.81 | 631.7 | ||
| 2. | 21.08 | 22.95 | 608.9 | ||
| 3. | 18.18 | 19.81 | 525.6 | ||
| 4. | 14.92 | 16.27 | 431.6 | ||
| 5. | 14.06 | 15.34 | 406.9 | ||
| 6. | 14.03 | 15.30 | 405.9 | ||
| 7. | 13.60 | 14.84 | 393.6 | ||
| 8. | 13.08 | 14.27 | 378.4 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.