- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Mega-Heatran aprende 2 Ataques rápidos (Picadura y Giro Fuego), que cubren daño de tipo Bicho y Fuego. Giro Fuego reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 13 | 13.00 | 9 | 9.00 | 1.0s | 11 | 10 | - | |||
| 5 | 10.00 | 6 | 12.00 | 0.5s | 4 | 3 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
Mega-Heatran aprende 6 Ataques cargados (Lanzallamas, Roca Afilada, Cabeza de Hierro, Llamarada, Tierra Viva y Lluvia Ígnea), que cubren daño de tipo Fuego, Roca, Acero y Tierra. Lanzallamas, Cabeza de Hierro, Llamarada y Lluvia Ígnea reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 60 | 30.00 | 50 | 1.20 | 2.0s | 85 | 50 | - | |
| 65 | 32.50 | 50 | 1.30 | 2.0s | 90 | 55 | - | |
| 140 | 35.00 | 100 | 1.40 | 4.0s | 140 | 80 | - | |
| 75 | 30.00 | 33 | 2.27 | 2.5s | 65 | 40 | - | |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 55 | - | |
| 100 | 28.57 | 50 | 2.00 | 3.5s | 90 | 50 | - |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Tierra Viva has a 10.0% chance to:
| 1. | 19.57 | 20.99 | 675.8 | ||
| 2. | 18.79 | 20.16 | 649.1 | ||
| 3. | 17.66 | 18.96 | 610.3 | ||
| 4. | 17.64 | 18.93 | 609.4 | ||
| 5. | 16.95 | 18.19 | 585.6 | ||
| 6. | 16.54 | 17.75 | 571.4 | ||
| 7. | 16.34 | 17.55 | 564.8 | ||
| 8. | 16.22 | 17.41 | 560.5 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.