- 160.0%
Normal
Roca
Acero
Hielo
Siniestro
- 62.5%

Veneno
Bicho
Psíquico
Hada
- 39.1%
Fantasma
| Daño | 5 |
|---|---|
| Energía | 5 |
| Bonus de Clima |
|
| Duración | 0.5s |
| Ventana de Daño | 0.2s - 0.5s |
| Daño | 5 |
|---|---|
| Energía | 8 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 15.74 | 236.2 | 13.50 | ||
| 2. | 15.68 | 235.3 | 13.46 | ||
| 3. | 15.25 | 228.9 | 13.09 | ||
| 4. | 15.23 | 228.6 | 13.07 | ||
| 5. | 14.99 | 225.0 | 12.85 | ||
| 6. | 14.65 | 219.9 | 12.57 | ||
| 7. | 14.14 | 212.2 | 12.13 | ||
| 8. | 14.06 | 211.0 | 12.07 |
Gallade oscuro puede aprender 4 Ataques Rápidos (Patada Baja, Psicocorte, Confusión y Encanto), cubriendo ataques de tipo Lucha, Psíquico y Hada. Al usar Patada Baja, Psicocorte y Confusión recibirás el bonus **STAB** (Same-Type-Attack-Bonus), que multiplica el daño total por **×1.2**.
| Daño | 5 |
|---|---|
| Energía | 5 |
| Bonus de Clima |
|
| Duración | 0.5s |
| Ventana de Daño | 0.2s - 0.5s |
| Daño | 5 |
|---|---|
| Energía | 8 |
| Daño | 4 |
|---|---|
| Energía | 7 |
| Bonus de Clima |
|
| Duración | 0.5s |
| Ventana de Daño | 0.3s - 0.5s |
| Daño | 4 |
|---|---|
| Energía | 9 |
| Daño | 19 |
|---|---|
| Energía | 14 |
| Bonus de Clima |
|
| Duración | 1.5s |
| Ventana de Daño | 0.5s - 1.5s |
| Daño | 16 |
|---|---|
| Energía | 14 |
| Daño | 20 |
|---|---|
| Energía | 11 |
| Bonus de Clima |
|
| Duración | 1.5s |
| Ventana de Daño | 0.9s - 1.2s |
| Daño | 12 |
|---|---|
| Energía | 8 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 19 | 12.67 | 14 | 9.33 | 1.5s | 16 | 14 | - | |||
| 20 | 13.33 | 11 | 7.33 | 1.5s | 12 | 8 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 5 | 8 | - | |||
| 4 | 8.00 | 7 | 14.00 | 0.5s | 4 | 9 | - | |||
PWR: Potencia, DPS: Daño por segundo, ENG: Energía generada, EPS: Energía por segundo, CD: Duración. DPT y EPT (Daño/Energía por turno) solo aplican en PvP.
| Lucha | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Psíquico | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
| Hada | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 |
Gallade oscuro puede aprender 5 Ataques Cargados (Psíquico, Hoja Aguda, A Bocajarro, Frustración y Sincrorruido), cubriendo ataques de tipo Psíquico, Planta, Lucha y Normal. Al usar Psíquico, A Bocajarro y Sincrorruido recibirás el bonus **STAB** (Same-Type-Attack-Bonus), que multiplica el daño total por **×1.2**.
| Daño | 95 |
|---|---|
| Energía | 50 |
| Bonus de Clima |
|
| Duración | 3.0s |
| Ventana de Daño | 1.5s - 2.8s |
| Daño | 75 |
|---|---|
| Energía | 55 |
Psíquico has a 10.0% chance to:
| Daño | 70 |
|---|---|
| Energía | 33 |
| Bonus de Clima |
|
| Duración | 2.5s |
| Ventana de Daño | 1.4s - 2.3s |
| Daño | 70 |
|---|---|
| Energía | 35 |
| Daño | 105 |
|---|---|
| Energía | 100 |
| Bonus de Clima |
|
| Duración | 2.5s |
| Ventana de Daño | 1.2s - 2.5s |
| Daño | 100 |
|---|---|
| Energía | 45 |
A Bocajarro has a 100.0% chance to:
| Daño | 10 |
|---|---|
| Energía | 33 |
| Bonus de Clima |
|
| Duración | 2.0s |
| Ventana de Daño | 1.0s - 1.8s |
| Daño | 10 |
|---|---|
| Energía | 70 |
| Daño | 80 |
|---|---|
| Energía | 50 |
| Bonus de Clima |
|
| Duración | 2.5s |
| Ventana de Daño | 0.8s - 1.5s |
| Daño | 80 |
|---|---|
| Energía | 50 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
| 10 | 5.00 | 33 | - | 2.0s | 10 | 70 | - | |
| 70 | 28.00 | 33 | - | 2.5s | 70 | 35 | - | |
| 95 | 31.67 | 50 | - | 3.0s | 75 | 55 | - |
| 80 | 32.00 | 50 | - | 2.5s | 80 | 50 | - | |
PWR: Potencia, DPS: Daño por segundo, ENG: Energía necesaria, CD: Duración, DPE: Daño por energía. DPT y EPT solo aplican en PvP.
Psíquico has a 10.0% chance to:
A Bocajarro has a 100.0% chance to:
| Psíquico | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Planta | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Lucha | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |