- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Torterra aprende 3 Ataques rápidos (Mordisco, Hoja Afilada y Bofetón Lodo), que cubren daño de tipo Siniestro, Planta y Tierra. Hoja Afilada y Bofetón Lodo reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 19 | 12.67 | 13 | 8.67 | 1.5s | 11 | 10 | - | |||
| 13 | 13.00 | 7 | 7.00 | 1.0s | 9 | 4 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 2 | 4 | - | |||
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Torterra aprende 5 Ataques cargados (Terremoto, Roca Afilada, Rayo Solar, Bucle Arena y Planta Feroz), que cubren daño de tipo Tierra, Roca y Planta. Terremoto, Rayo Solar, Bucle Arena y Planta Feroz reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 60 | 15.00 | 33 | 1.82 | 4.0s | 55 | 45 | - |
| 100 | 40.00 | 50 | 2.00 | 2.5s | 100 | 45 | - | |
| 180 | 36.00 | 100 | 1.80 | 5.0s | 150 | 80 | - | |
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 55 | - | |
| 140 | 40.00 | 100 | 1.40 | 3.5s | 120 | 65 | - | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Bucle Arena has a 100.0% chance to:
| 1. | 12.52 | 13.74 | 339.4 | ||
| 2. | 12.21 | 13.41 | 331.1 | ||
| 3. | 11.80 | 12.96 | 320.1 | ||
| 4. | 11.09 | 12.19 | 300.9 | ||
| 5. | 10.94 | 12.02 | 296.8 | ||
| 6. | 10.72 | 11.78 | 290.9 | ||
| 7. | 10.60 | 11.64 | 287.5 | ||
| 8. | 10.47 | 11.51 | 284.1 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.