- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Sandslash oscuro aprende 3 Ataques rápidos (Disparo Lodo, Garra Metal y Ataque Arena), que cubren daño de tipo Tierra y Acero. Disparo Lodo y Ataque Arena reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 8.00 | 7 | 14.00 | 0.5s | 2 | 4 | - | |||
| 4 | 8.00 | 6 | 12.00 | 0.5s | 3 | 9 | - | |||
| 6 | 12.00 | 5 | 10.00 | 0.5s | 5 | 7 | - | |||
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Sandslash oscuro aprende 6 Ataques cargados (Terremoto, Tajo Umbrío, Tumba Rocas, Terratemblor, Frustración y Arenas Ardientes), que cubren daño de tipo Tierra, Siniestro, Roca y Normal. Terremoto, Terratemblor y Arenas Ardientes reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 90 | 30.00 | 50 | 1.80 | 3.0s | 80 | 50 | - |
| 10 | 5.00 | 33 | 0.30 | 2.0s | 10 | 70 | - | |
| 45 | 22.50 | 33 | 1.36 | 2.0s | 50 | 35 | - |
| 80 | 22.86 | 50 | 1.60 | 3.5s | 80 | 55 | - |
| 140 | 40.00 | 100 | 1.40 | 3.5s | 120 | 65 | - | |
| 65 | 21.67 | 50 | 1.30 | 3.0s | 75 | 50 | - |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
Tajo Umbrío has a 12.5% chance to:
Tumba Rocas has a 100.0% chance to:
Terratemblor has a 100.0% chance to:
Arenas Ardientes has a 10.0% chance to:
| 1. | 11.15 | 12.83 | 209.0 | ||
| 2. | 10.93 | 12.58 | 204.8 | ||
| 3. | 10.77 | 12.39 | 201.8 | ||
| 4. | 10.73 | 12.34 | 201.0 | ||
| 5. | 10.46 | 12.03 | 195.9 | ||
| 6. | 10.20 | 11.74 | 191.1 | ||
| 7. | 9.54 | 10.98 | 178.8 | ||
| 8. | 9.50 | 10.93 | 178.0 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.