- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Aerodactyl aprende 4 Ataques rápidos (Mordisco, Dragoaliento, Lanzarrocas y Ala de Acero), que cubren daño de tipo Siniestro, Dragón, Roca y Acero. Lanzarrocas reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 14 | 14.00 | 8 | 8.00 | 1.0s | 7 | 5 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 3 | 4 | - | |||
| 13 | 13.00 | 8 | 8.00 | 1.0s | 8 | 5 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 2 | 4 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Aerodactyl aprende 6 Ataques cargados (Hiperrayo, Poder Pasado, Avalancha, Cabeza de Hierro, Tierra Viva y Giro Vil), que cubren daño de tipo Normal, Roca, Acero, Tierra y Siniestro. Poder Pasado y Avalancha reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 75 | 30.00 | 50 | 1.50 | 2.5s | 75 | 45 | - | |
| 60 | 30.00 | 50 | 1.20 | 2.0s | 85 | 50 | - | |
| 65 | 32.50 | 33 | 1.97 | 2.0s | 55 | 35 | - | |
| 150 | 37.50 | 100 | 1.50 | 4.0s | 150 | 80 | - | |
| 70 | 20.00 | 33 | 2.12 | 3.5s | 60 | 45 | - |
| 100 | 28.57 | 50 | 2.00 | 3.5s | 90 | 50 | - |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Poder Pasado has a 10.0% chance to:
Tierra Viva has a 10.0% chance to:
| 1. | 11.12 | 12.57 | 236.0 | ||
| 2. | 11.11 | 12.56 | 235.6 | ||
| 3. | 10.63 | 12.01 | 225.4 | ||
| 4. | 10.59 | 11.97 | 224.7 | ||
| 5. | 10.44 | 11.81 | 221.6 | ||
| 6. | 10.35 | 11.70 | 219.6 | ||
| 7. | 10.34 | 11.69 | 219.3 | ||
| 8. | 10.34 | 11.69 | 219.3 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.