- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Kingler Dinamax puede aprender 3 Ataques rápidos: Disparo Lodo, Garra Metal y Burbuja. Estos ataques cubren los tipos Tierra, Acero y Agua. Al usar Burbuja recibirás el bonus STAB (Same-Type-Attack-Bonus), que multiplica el daño total por ×1.2.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 10 | 10.00 | 12 | 12.00 | 1.0s | 8 | 11 | - | |||
| 4 | 8.00 | 6 | 12.00 | 0.5s | 3 | 9 | - | |||
| 6 | 12.00 | 5 | 10.00 | 0.5s | 5 | 7 | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Kingler Dinamax puede aprender 3 Ataques cargados: Maxichorro, Maxitemblor y Maximetal. Estos ataques cubren los tipos Agua, Tierra y Acero. Al usar Maxichorro recibirás el bonus STAB (Same-Type-Attack-Bonus), que multiplica el daño total por ×1.2.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 250 | 100.00 | 100 | 2.50 | 2.5s | - | |||
| 250 | 100.00 | 100 | 2.50 | 2.5s | - | |||
| 250 | 100.00 | 100 | 2.50 | 2.5s | - | |||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| 1. | 17.50 | 20.06 | 332.9 | ||
| 2. | 16.63 | 19.06 | 316.2 | ||
| 3. | 16.62 | 19.06 | 316.2 | ||
| 4. | 15.48 | 17.75 | 294.5 | ||
| 5. | 15.48 | 17.75 | 294.5 | ||
| 6. | 14.83 | 17.01 | 282.3 | ||
| 7. | 14.83 | 17.01 | 282.3 | ||
| 8. | 14.52 | 16.65 | 276.3 |
PWR: Potencia, DPS: Daño por segundo, ENG: Energía generada, EPS: Energía por segundo, CD: Duración. DPT y EPT (Daño/Energía por turno) solo aplican en PvP. DPE significa daño por punto de energía utilizado.
PWR: Potencia, DPS: Daño por segundo, ENG: Energía necesaria, CD: Duración, DPE: Daño por energía. DPT y EPT solo aplican en PvP.