- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Escavalier aprende 2 Ataques rápidos (Picadura y Contraataque), que cubren daño de tipo Bicho y Lucha. Picadura reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 5 | 10.00 | 6 | 12.00 | 0.5s | 4 | 3 | - | |||
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
Escavalier aprende 5 Ataques cargados (Megacuerno, Golpe Aéreo, Taladradora, Bomba Ácida y Concha Filo), que cubren daño de tipo Bicho, Volador, Tierra, Veneno y Agua. Megacuerno reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 20 | 6.67 | 50 | 0.40 | 3.0s | 20 | 45 | - |
| 55 | 36.67 | 33 | 1.67 | 1.5s | 35 | 35 | - |
| 55 | 22.00 | 33 | 1.67 | 2.5s | 60 | 45 | - | |
| 105 | 52.50 | 100 | 1.05 | 2.0s | 110 | 55 | - | |
| 85 | 28.33 | 50 | 1.70 | 3.0s | 70 | 40 | - | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
Bomba Ácida has a 100.0% chance to:
Concha Filo has a 50.0% chance to:
| 1. | 11.35 | 12.74 | 253.4 | ||
| 2. | 11.30 | 12.68 | 252.3 | ||
| 3. | 10.67 | 11.98 | 238.2 | ||
| 4. | 10.27 | 11.53 | 229.3 | ||
| 5. | 10.10 | 11.35 | 225.7 | ||
| 6. | 9.64 | 10.83 | 215.3 | ||
| 7. | 9.05 | 10.16 | 202.1 | ||
| 8. | 8.79 | 9.87 | 196.4 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.