- Resumen
- Counters
- PC e IV
- PvP
- Ataques
Beedrill aprende 4 Ataques rápidos (Picadura, Puya Nociva, Picotazo Veneno y Acoso), que cubren daño de tipo Bicho y Veneno. Picadura, Puya Nociva, Picotazo Veneno y Acoso reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 9 | 9.00 | 13 | 13.00 | 1.0s | 10 | 12 | - | |||
| 5 | 10.00 | 6 | 12.00 | 0.5s | 4 | 3 | - | |||
| 4 | 8.00 | 6 | 12.00 | 0.5s | 4 | 9 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 7 | 7 | - | |||
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
Beedrill aprende 5 Ataques cargados (Golpe Aéreo, Taladradora, Bomba Lodo, Tijera X y Aguijón Letal), que cubren daño de tipo Volador, Tierra, Veneno y Bicho. Bomba Lodo, Tijera X y Aguijón Letal reciben STAB, la bonificación por ataque del mismo tipo, y causan ×1.2 de daño.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 45 | 22.50 | 33 | 1.36 | 2.0s | 20 | 35 | - |
| 85 | 34.00 | 50 | 1.70 | 2.5s | 80 | 50 | - | |
| 55 | 22.00 | 33 | 1.67 | 2.5s | 60 | 45 | - | |
| 85 | 28.33 | 50 | 1.70 | 3.0s | 70 | 40 | - | |
| 45 | 30.00 | 33 | 1.36 | 1.5s | 65 | 40 | - | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
Aguijón Letal has a 100.0% chance to:
| 1. | 8.84 | 10.46 | 141.7 | ||
| 2. | 8.79 | 10.39 | 140.7 | ||
| 3. | 8.42 | 9.96 | 134.9 | ||
| 4. | 8.30 | 9.81 | 132.9 | ||
| 5. | 8.30 | 9.81 | 132.9 | ||
| 6. | 8.21 | 9.71 | 131.5 | ||
| 7. | 7.76 | 9.18 | 124.3 | ||
| 8. | 7.66 | 9.05 | 122.7 |
PWR es la potencia, DPS el daño por segundo, ENG la energía que genera cada uso, EPS la energía por segundo, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.
PWR es la potencia, DPS el daño por segundo, ENG el coste de energía, CD la duración del ataque y DPE el daño por energía. DPT y EPT (daño y energía por turno) solo se aplican en PvP.