- Overzicht
- Counters
- CP & IV
- PvP
- Moves
Marshadow leert 4 Fast Attacks (Sucker Punch, Shadow Claw, Poison Jab en Counter), goed voor Dark, Ghost, Poison en Fighting-type schade. Shadow Claw en Counter krijgen STAB, de bonus voor aanvallen van hetzelfde type, voor ×1.2 schade.
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 7 | 7 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 6 | 8 | - | |||
| 5 | 10.00 | 6 | 12.00 | 0.5s | 8 | 7 | - | |||
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | |
| ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
Marshadow leert 5 Charged Attacks (Ice Punch, Rock Slide, Thunder Punch, Fire Punch en Close Combat), goed voor Ice, Rock, Electric, Fire en Fighting-type schade. Close Combat krijgen STAB, de bonus voor aanvallen van hetzelfde type, voor ×1.2 schade.
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
| 105 | 42.00 | 100 | 1.05 | 2.5s | 100 | 45 | - |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| 75 | 30.00 | 50 | 1.50 | 2.5s | 75 | 45 | - | |
| 50 | 25.00 | 33 | 1.52 | 2.0s | 60 | 40 | - | |
| ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | |
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | |
| ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | |
| ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Close Combat has a 100.0% chance to:
| 1. | 13.40 | 14.76 | 352.9 | ||
| 2. | 12.96 | 14.28 | 341.4 | ||
| 3. | 12.63 | 13.91 | 332.7 | ||
| 4. | 12.30 | 13.55 | 323.9 | ||
| 5. | 12.20 | 13.43 | 321.2 | ||
| 6. | 12.13 | 13.37 | 319.6 | ||
| 7. | 11.93 | 13.14 | 314.3 | ||
| 8. | 11.93 | 13.14 | 314.3 |
PWR is kracht, DPS is schade per seconde, ENG is de energie die je per gebruik krijgt, EPS is energie per seconde, CD is de duur van de aanval en DPE is schade per energie. DPT en EPT (schade en energie per beurt) gelden alleen in PvP.
PWR is kracht, DPS is schade per seconde, ENG is de energiekosten, CD is de duur van de aanval en DPE is schade per energie. DPT en EPT (schade en energie per beurt) gelden alleen in PvP.