- 160.0%
Normal
Rock
Steel
Ice
Dark
- 62.5%

Poison
Bug
Psychic
Fairy
- 39.1%
Ghost
| Schade | 10 |
|---|---|
| Energie | 13 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 5 |
|---|---|
| Energie | 9 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 13.62 | 245.2 | 11.97 | ||
| 2. | 13.50 | 243.1 | 11.86 | ||
| 3. | 12.27 | 221.0 | 10.78 | ||
| 4. | 12.16 | 218.9 | 10.68 | ||
| 5. | 12.10 | 217.9 | 10.63 | ||
| 6. | 12.04 | 216.7 | 10.58 | ||
| 7. | 11.72 | 211.0 | 10.30 | ||
| 8. | 11.67 | 210.0 | 10.25 |
Machamp heeft toegang tot 3 Snelle aanvallen (Karate Chop, Bullet Punch en Counter), die Fighting en Steel-type aanvallen dekken. Wanneer je Karate Chop en Counter gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 10 |
|---|---|
| Energie | 13 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 5 |
|---|---|
| Energie | 9 |
| Schade | 10 |
|---|---|
| Energie | 11 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.4s - 1.0s |
| Schade | 7 |
|---|---|
| Energie | 7 |
| Schade | 13 |
|---|---|
| Energie | 9 |
| Weerboost |
|
| Duur | 1.0s |
| Schadevenster | 0.8s - 1.0s |
| Schade | 8 |
|---|---|
| Energie | 6 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 10 | 10.00 | 11 | 11.00 | 1.0s | 7 | 7 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 8 | 6 | - | |||
| 10 | 10.00 | 13 | 13.00 | 1.0s | 5 | 9 | - | |||
PWR staat voor Power, DPS voor damage per second, ENG voor energie gegenereerd per gebruik, EPS voor energy per second, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
Machamp heeft toegang tot 8 Charged aanvallen (Cross Chop, Stone Edge, Submission, Rock Slide, Close Combat, Dynamic Punch, Heavy Slam en Payback), die Fighting, Rock, Steel en Dark-type aanvallen dekken. Wanneer je Cross Chop, Submission, Close Combat en Dynamic Punch gebruikt, profiteer je van STAB (Same-Type-Attack-Bonus), wat de move-schade verhoogt met ×1.2.
| Schade | 50 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 1.5s |
| Schadevenster | 0.8s - 1.2s |
| Schade | 55 |
|---|---|
| Energie | 35 |
| Schade | 105 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 0.9s - 2.3s |
| Schade | 100 |
|---|---|
| Energie | 55 |
| Schade | 55 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.6s - 1.8s |
| Schade | 60 |
|---|---|
| Energie | 50 |
| Schade | 75 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.3s - 2.4s |
| Schade | 75 |
|---|---|
| Energie | 45 |
| Schade | 105 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.2s - 2.5s |
| Schade | 100 |
|---|---|
| Energie | 45 |
Close Combat has a 100.0% chance to:
| Schade | 85 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.5s |
| Schadevenster | 1.0s - 2.5s |
| Schade | 90 |
|---|---|
| Energie | 45 |
| Schade | 70 |
|---|---|
| Energie | 50 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 1.4s - 1.8s |
| Schade | 70 |
|---|---|
| Energie | 50 |
| Schade | 95 |
|---|---|
| Energie | 100 |
| Weerboost |
|
| Duur | 2.0s |
| Schadevenster | 0.9s - 1.8s |
| Schade | 110 |
|---|---|
| Energie | 60 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 45 | - |
| 50 | 33.33 | 50 | - | 1.5s | 55 | 35 | - | |
| 85 | 34.00 | 50 | - | 2.5s | 90 | 45 | - | |
| 70 | 35.00 | 50 | - | 2.0s | 70 | 50 | - | |
| 95 | 47.50 | 100 | - | 2.0s | 110 | 60 | - | |
| 75 | 30.00 | 50 | - | 2.5s | 75 | 45 | - | |
| 105 | 42.00 | 100 | - | 2.5s | 100 | 55 | - | |
| 55 | 27.50 | 50 | - | 2.0s | 60 | 50 | - | |
PWR staat voor Power, DPS voor damage per second, ENG voor benodigde energie, CD voor move-duur, DPE voor damage per energy point. DPT en EPT staan voor Damage en Energy per turn, en zijn alleen van toepassing in PvP.
Close Combat has a 100.0% chance to:
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |